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gml_Object_obj_npc_complex_janitor_Step_0

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1
event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                message[0] = "* (Currently on break, admiring#  a hard day's work.)";
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            }
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            break;
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    }
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}