1 |
event_inherited(); |
2 |
if (is_talking == 1 && image_speed > 0) |
3 |
{ |
4 |
if (sprite_index != spr_npc_cooper_talk) |
5 |
sprite_index = spr_npc_cooper_talk; |
6 |
} |
7 |
else |
8 |
{ |
9 |
sprite_index = spr_npc_cooper_idle; |
10 |
} |
11 |
if (interact) |
12 |
{ |
13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
14 |
is_talking = 1; |
15 |
switch (npc_flag) |
16 |
{ |
17 |
case 0: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* I love this place!"; |
21 |
message[1] = "* It has a great sense of# community, there's not much# like it anywhere else!"; |
22 |
message[2] = "* There's a new friend to make# every time I go outside!"; |
23 |
message[3] = "* Never too many friends for ol'# Cooper!"; |
24 |
} |
25 |
npc_flag = 1; |
26 |
break; |
27 |
case 1: |
28 |
with (msg) |
29 |
{ |
30 |
message[0] = "* I tried hanging around the# Mines, but that place confuses# me."; |
31 |
message[1] = "* Everywhere I step there's# another puzzle blocking my way!"; |
32 |
message[2] = "* I don't get it, what's the# point?"; |
33 |
} |
34 |
npc_flag = 2; |
35 |
break; |
36 |
case 2: |
37 |
with (msg) |
38 |
{ |
39 |
message[0] = "* There aren't many turtle# monsters like me around here."; |
40 |
message[1] = "* There's this one in Snowdin,# but he's way too popular to# ever talk to me..."; |
41 |
message[2] = "* Maybe someday we can be# friends!"; |
42 |
} |
43 |
break; |
44 |
} |
45 |
} |