1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
if (global.dunes_flag[24] == 1) |
7 |
{ |
8 |
switch (npc_flag) |
9 |
{ |
10 |
case 0: |
11 |
with (msg) |
12 |
{ |
13 |
portrait = false; |
14 |
sndfnt = 99; |
15 |
message[0] = "* Howdy, Deputy!"; |
16 |
message[1] = "* You are the deputy, right?"; |
17 |
message[2] = "* I heard the squad got real# peeved off after learning# that."; |
18 |
message[3] = "* Nyahaha! Don't worry, I# believe in you!"; |
19 |
} |
20 |
npc_flag = 1; |
21 |
break; |
22 |
case 1: |
23 |
with (msg) |
24 |
{ |
25 |
portrait = false; |
26 |
sndfnt = 99; |
27 |
message[0] = "* Nyahaha!"; |
28 |
} |
29 |
break; |
30 |
} |
31 |
} |
32 |
if (global.dunes_flag[24] == 2) |
33 |
{ |
34 |
switch (npc_flag) |
35 |
{ |
36 |
case 0: |
37 |
with (msg) |
38 |
{ |
39 |
portrait = false; |
40 |
sndfnt = 99; |
41 |
message[0] = "* Howdy, Deputy.\t"; |
42 |
message[1] = "* I'm real worried! Worried# sick!\t"; |
43 |
message[2] = "* No one can find the Sheriff!# Nyo one at all!\t"; |
44 |
message[3] = "* He's gonna return soon, right?# He's gotta!"; |
45 |
} |
46 |
npc_flag = 1; |
47 |
break; |
48 |
case 1: |
49 |
with (msg) |
50 |
{ |
51 |
portrait = false; |
52 |
sndfnt = 99; |
53 |
message[0] = "* Nyohoho."; |
54 |
} |
55 |
break; |
56 |
} |
57 |
} |
58 |
} |