1 |
event_inherited(); |
2 |
if (interact == true) |
3 |
interact_hold = true; |
4 |
var gold_missing_check = false; |
5 |
if (interact_hold == true) |
6 |
{ |
7 |
switch (npc_flag) |
8 |
{ |
9 |
case 0: |
10 |
if (scene == 0) |
11 |
{ |
12 |
scr_cutscene_start(); |
13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
14 |
with (msg) |
15 |
{ |
16 |
ch_msg = 4; |
17 |
ch[1] = "Uh..."; |
18 |
ch[2] = "Hurt"; |
19 |
talker[0] = other.object_index; |
20 |
message[0] = "* Welcome to the Wild East# Clinic!"; |
21 |
message[1] = "* We put the \"hospital\" in# hospitality!"; |
22 |
message[2] = "* They call me The Doc!"; |
23 |
message[3] = "* Are you sick? Hurt? "; |
24 |
message[4] = "* What is your diagnosis?"; |
25 |
if (outcome == 1) |
26 |
message[5] = "* Ah, a shy one! No problem!"; |
27 |
if (outcome == 2) |
28 |
{ |
29 |
message[5] = "* Yes of course!"; |
30 |
message[6] = "* We have a tough one!"; |
31 |
} |
32 |
} |
33 |
if (!global.dialogue_open) |
34 |
scene++; |
35 |
} |
36 |
else if (scene == 1) |
37 |
{ |
38 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
39 |
with (msg) |
40 |
{ |
41 |
ch_msg = 3; |
42 |
ch[1] = "Deal"; |
43 |
ch[2] = "No thanks"; |
44 |
talker[0] = other.object_index; |
45 |
message[0] = "* I have just the boost you need!"; |
46 |
message[1] = "* For an upfront price of 30G I# can OVERCHARGE your health!"; |
47 |
message[2] = "* It is an... experimental# medicine but who said# I was qualified?"; |
48 |
message[3] = "* What do you say?"; |
49 |
if (outcome == 1) |
50 |
{ |
51 |
if (global.player_gold < 30) |
52 |
{ |
53 |
gold_missing_check = true; |
54 |
other.interact_hold = false; |
55 |
other.npc_flag += 1; |
56 |
other.scene = 0; |
57 |
global.dialogue_open = false; |
58 |
instance_destroy(); |
59 |
} |
60 |
message[4] = "* Come closer and I'll begin the# procedure!"; |
61 |
} |
62 |
if (outcome == 2) |
63 |
{ |
64 |
message[4] = "* Sorry to hear that!"; |
65 |
message[5] = "* I'll always be here if you need# anything!"; |
66 |
other.interact_hold = false; |
67 |
other.npc_flag += 1; |
68 |
other.scene = 0; |
69 |
global.cutscene = false; |
70 |
} |
71 |
} |
72 |
if (!global.dialogue_open) |
73 |
scene++; |
74 |
} |
75 |
else if (scene == 2) |
76 |
{ |
77 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
78 |
with (msg) |
79 |
{ |
80 |
talker[0] = other.object_index; |
81 |
message[0] = "* Mhm, I see."; |
82 |
message[1] = "* Little bit of this..."; |
83 |
message[2] = "* Aaaand done!"; |
84 |
message[3] = "* (You gained +15 extra HP!)"; |
85 |
message[4] = "* When the energy wears off, it's# gone for good!"; |
86 |
message[5] = "* You can always visit me again# for more but only one at a time!"; |
87 |
message[6] = "* I might take risks but I'm not# crazy! Ha ha... Ahem."; |
88 |
if (message_current == 3 && global.current_hp_self <= global.max_hp_self) |
89 |
{ |
90 |
audio_play_sound(snd_success, 1, 0); |
91 |
global.max_hp_boosted = global.max_hp_self + 15; |
92 |
global.current_hp_self = global.max_hp_boosted; |
93 |
global.player_gold -= 30; |
94 |
} |
95 |
} |
96 |
if (!global.dialogue_open) |
97 |
{ |
98 |
scene = 0; |
99 |
npc_flag += 1; |
100 |
interact_hold = false; |
101 |
scr_cutscene_end(); |
102 |
} |
103 |
} |
104 |
break; |
105 |
case 1: |
106 |
if (global.current_hp_self > global.max_hp_self) |
107 |
{ |
108 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
109 |
with (msg) |
110 |
{ |
111 |
talker[0] = other.object_index; |
112 |
message[0] = "* Your overcharge needs to# deplete before I can do another# procedure!"; |
113 |
} |
114 |
interact_hold = false; |
115 |
} |
116 |
else |
117 |
{ |
118 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
119 |
with (msg) |
120 |
{ |
121 |
ch_msg = 1; |
122 |
ch[1] = "Yes"; |
123 |
ch[2] = "No thanks"; |
124 |
talker[0] = other.object_index; |
125 |
message[0] = "* Hello again!"; |
126 |
message[1] = "* Need a boost?"; |
127 |
if (outcome == 1) |
128 |
{ |
129 |
if (global.player_gold < 30) |
130 |
{ |
131 |
gold_missing_check = true; |
132 |
other.interact_hold = false; |
133 |
instance_destroy(); |
134 |
} |
135 |
message[2] = "* Alright! Let's begin!"; |
136 |
message[3] = "* Little bit of this..."; |
137 |
message[4] = "* Aaaand done!"; |
138 |
message[5] = "* (You gained +15 extra HP!)"; |
139 |
message[6] = "* Thank you! Come again soon!"; |
140 |
} |
141 |
if (message_current == 5 && global.current_hp_self <= global.max_hp_self) |
142 |
{ |
143 |
audio_play_sound(snd_success, 1, 0); |
144 |
global.current_hp_self = global.max_hp_self + 15; |
145 |
global.player_gold -= 30; |
146 |
other.interact_hold = false; |
147 |
} |
148 |
if (outcome == 2) |
149 |
{ |
150 |
message[2] = "* Sorry to hear that!"; |
151 |
message[3] = "* I'll always be here if you need# anything!"; |
152 |
} |
153 |
} |
154 |
if (!global.dialogue_open) |
155 |
interact_hold = false; |
156 |
} |
157 |
break; |
158 |
} |
159 |
} |
160 |
if (gold_missing_check == true) |
161 |
{ |
162 |
global.cutscene = false; |
163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
164 |
with (msg) |
165 |
{ |
166 |
talker[0] = other.object_index; |
167 |
message[0] = "* I'm going to need the exact# payment, sorry!"; |
168 |
message[1] = "* Gotta keep the doors open# somehow!"; |
169 |
} |
170 |
} |