| 1 |
event_inherited(); |
| 2 |
if (interact == true) |
| 3 |
interact_hold = true; |
| 4 |
var gold_missing_check = false; |
| 5 |
if (interact_hold == true) |
| 6 |
{ |
| 7 |
switch (npc_flag) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
if (scene == 0) |
| 11 |
{ |
| 12 |
scr_cutscene_start(); |
| 13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 14 |
with (msg) |
| 15 |
{ |
| 16 |
ch_msg = 4; |
| 17 |
ch[1] = "Uh..."; |
| 18 |
ch[2] = "Hurt"; |
| 19 |
talker[0] = other.object_index; |
| 20 |
message[0] = "* Welcome to the Wild East# Clinic!"; |
| 21 |
message[1] = "* We put the \"hospital\" in# hospitality!"; |
| 22 |
message[2] = "* They call me The Doc!"; |
| 23 |
message[3] = "* Are you sick? Hurt? "; |
| 24 |
message[4] = "* What is your diagnosis?"; |
| 25 |
if (outcome == 1) |
| 26 |
message[5] = "* Ah, a shy one! No problem!"; |
| 27 |
if (outcome == 2) |
| 28 |
{ |
| 29 |
message[5] = "* Yes of course!"; |
| 30 |
message[6] = "* We have a tough one!"; |
| 31 |
} |
| 32 |
} |
| 33 |
if (!global.dialogue_open) |
| 34 |
scene++; |
| 35 |
} |
| 36 |
else if (scene == 1) |
| 37 |
{ |
| 38 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
ch_msg = 3; |
| 42 |
ch[1] = "Deal"; |
| 43 |
ch[2] = "No thanks"; |
| 44 |
talker[0] = other.object_index; |
| 45 |
message[0] = "* I have just the boost you need!"; |
| 46 |
message[1] = "* For an upfront price of 30G I# can OVERCHARGE your health!"; |
| 47 |
message[2] = "* It is an... experimental# medicine but who said# I was qualified?"; |
| 48 |
message[3] = "* What do you say?"; |
| 49 |
if (outcome == 1) |
| 50 |
{ |
| 51 |
if (global.player_gold < 30) |
| 52 |
{ |
| 53 |
gold_missing_check = true; |
| 54 |
other.interact_hold = false; |
| 55 |
other.npc_flag += 1; |
| 56 |
other.scene = 0; |
| 57 |
global.dialogue_open = false; |
| 58 |
instance_destroy(); |
| 59 |
} |
| 60 |
message[4] = "* Come closer and I'll begin the# procedure!"; |
| 61 |
} |
| 62 |
if (outcome == 2) |
| 63 |
{ |
| 64 |
message[4] = "* Sorry to hear that!"; |
| 65 |
message[5] = "* I'll always be here if you need# anything!"; |
| 66 |
other.interact_hold = false; |
| 67 |
other.npc_flag += 1; |
| 68 |
other.scene = 0; |
| 69 |
global.cutscene = false; |
| 70 |
} |
| 71 |
} |
| 72 |
if (!global.dialogue_open) |
| 73 |
scene++; |
| 74 |
} |
| 75 |
else if (scene == 2) |
| 76 |
{ |
| 77 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 78 |
with (msg) |
| 79 |
{ |
| 80 |
talker[0] = other.object_index; |
| 81 |
message[0] = "* Mhm, I see."; |
| 82 |
message[1] = "* Little bit of this..."; |
| 83 |
message[2] = "* Aaaand done!"; |
| 84 |
message[3] = "* (You gained +15 extra HP!)"; |
| 85 |
message[4] = "* When the energy wears off, it's# gone for good!"; |
| 86 |
message[5] = "* You can always visit me again# for more but only one at a time!"; |
| 87 |
message[6] = "* I might take risks but I'm not# crazy! Ha ha... Ahem."; |
| 88 |
if (message_current == 3 && global.current_hp_self <= global.max_hp_self) |
| 89 |
{ |
| 90 |
audio_play_sound(snd_success, 1, 0); |
| 91 |
global.max_hp_boosted = global.max_hp_self + 15; |
| 92 |
global.current_hp_self = global.max_hp_boosted; |
| 93 |
global.player_gold -= 30; |
| 94 |
} |
| 95 |
} |
| 96 |
if (!global.dialogue_open) |
| 97 |
{ |
| 98 |
scene = 0; |
| 99 |
npc_flag += 1; |
| 100 |
interact_hold = false; |
| 101 |
scr_cutscene_end(); |
| 102 |
} |
| 103 |
} |
| 104 |
break; |
| 105 |
case 1: |
| 106 |
if (global.current_hp_self > global.max_hp_self) |
| 107 |
{ |
| 108 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 109 |
with (msg) |
| 110 |
{ |
| 111 |
talker[0] = other.object_index; |
| 112 |
message[0] = "* Your overcharge needs to# deplete before I can do another# procedure!"; |
| 113 |
} |
| 114 |
interact_hold = false; |
| 115 |
} |
| 116 |
else |
| 117 |
{ |
| 118 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 119 |
with (msg) |
| 120 |
{ |
| 121 |
ch_msg = 1; |
| 122 |
ch[1] = "Yes"; |
| 123 |
ch[2] = "No thanks"; |
| 124 |
talker[0] = other.object_index; |
| 125 |
message[0] = "* Hello again!"; |
| 126 |
message[1] = "* Need a boost?"; |
| 127 |
if (outcome == 1) |
| 128 |
{ |
| 129 |
if (global.player_gold < 30) |
| 130 |
{ |
| 131 |
gold_missing_check = true; |
| 132 |
other.interact_hold = false; |
| 133 |
instance_destroy(); |
| 134 |
} |
| 135 |
message[2] = "* Alright! Let's begin!"; |
| 136 |
message[3] = "* Little bit of this..."; |
| 137 |
message[4] = "* Aaaand done!"; |
| 138 |
message[5] = "* (You gained +15 extra HP!)"; |
| 139 |
message[6] = "* Thank you! Come again soon!"; |
| 140 |
} |
| 141 |
if (message_current == 5 && global.current_hp_self <= global.max_hp_self) |
| 142 |
{ |
| 143 |
audio_play_sound(snd_success, 1, 0); |
| 144 |
global.current_hp_self = global.max_hp_self + 15; |
| 145 |
global.player_gold -= 30; |
| 146 |
other.interact_hold = false; |
| 147 |
} |
| 148 |
if (outcome == 2) |
| 149 |
{ |
| 150 |
message[2] = "* Sorry to hear that!"; |
| 151 |
message[3] = "* I'll always be here if you need# anything!"; |
| 152 |
} |
| 153 |
} |
| 154 |
if (!global.dialogue_open) |
| 155 |
interact_hold = false; |
| 156 |
} |
| 157 |
break; |
| 158 |
} |
| 159 |
} |
| 160 |
if (gold_missing_check == true) |
| 161 |
{ |
| 162 |
global.cutscene = false; |
| 163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 164 |
with (msg) |
| 165 |
{ |
| 166 |
talker[0] = other.object_index; |
| 167 |
message[0] = "* I'm going to need the exact# payment, sorry!"; |
| 168 |
message[1] = "* Gotta keep the doors open# somehow!"; |
| 169 |
} |
| 170 |
} |