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gml_Object_obj_npc_ed_asleep_Create_0

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1
event_inherited();
2
message[0] = "* (He's in a deep slumber.)";
3
alarm[0] = 75;
gml_Object_obj_npc_ed_asleep_Alarm_0.gml

alarm[0] = 75; instance_create(x - 16, y - 10, obj_npc_sleepo_z);