| 1 |
event_inherited(); |
| 2 |
if (!interact) |
| 3 |
exit; |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
talker[0] = other.object_index; |
| 11 |
message[0] = "* Hey, kid."; |
| 12 |
message[1] = "* Glad you decided to# come back."; |
| 13 |
message[2] = "* The last time we saw# each other wasn't too# pretty, heh."; |
| 14 |
message[3] = "* Uh, what I'm gettin' at# is..."; |
| 15 |
message[4] = "* Sorry for all those# hurtful things I said."; |
| 16 |
message[5] = "* My temper gets the best# of me sometimes..."; |
| 17 |
message[6] = "* Trying to work on it."; |
| 18 |
prt[0] = 451; |
| 19 |
prt[1] = 452; |
| 20 |
prt[2] = 454; |
| 21 |
prt[3] = 451; |
| 22 |
prt[4] = 454; |
| 23 |
prt[5] = 452; |
| 24 |
prt[6] = 451; |
| 25 |
} |
| 26 |
npc_flag = 1; |
| 27 |
break; |
| 28 |
case 1: |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
talker[0] = other.object_index; |
| 32 |
message[0] = "* Doesn't Moray sound# great?"; |
| 33 |
message[1] = "* I tried to learn the# guitar once but my# fingers were too large."; |
| 34 |
message[2] = "* Just one covered all# six strings."; |
| 35 |
message[3] = "* Still, I do enjoy the# instrument.\t"; |
| 36 |
message[4] = "* Maybe someone could# build a guitar big# enough for me?"; |
| 37 |
message[5] = "* One day, kid. One day."; |
| 38 |
prt[0] = 452; |
| 39 |
prt[1] = 453; |
| 40 |
prt[2] = 454; |
| 41 |
prt[3] = 452; |
| 42 |
prt[4] = 451; |
| 43 |
prt[5] = 451; |
| 44 |
} |
| 45 |
npc_flag = 2; |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
talker[0] = other.object_index; |
| 51 |
message[0] = "* Ya know... I guess you# do make a pretty good# deputy.\t"; |
| 52 |
message[1] = "* Good luck, wherever you# go next."; |
| 53 |
prt[0] = 454; |
| 54 |
prt[1] = 451; |
| 55 |
} |
| 56 |
break; |
| 57 |
} |
| 58 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
| 59 |
ds_map_replace(global.npc_map, npc_id, npc_flag); |