| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* Hello!"; |
| 12 |
message[1] = "* Aren't you a bit young# to be hanging around# here?"; |
| 13 |
message[2] = "* Not to judge or# anything."; |
| 14 |
message[3] = "* I'm in town visiting my# little Moray."; |
| 15 |
message[4] = "* My lovely wife, Angie,# is running the mines# while I'm away."; |
| 16 |
message[5] = "* Not sure how efficient# my boys will be without# me there, though."; |
| 17 |
message[6] = "* Ahh, it's a risk worth# taking."; |
| 18 |
prt[0] = 362; |
| 19 |
prt[1] = 359; |
| 20 |
prt[2] = 361; |
| 21 |
prt[3] = 362; |
| 22 |
prt[4] = 359; |
| 23 |
prt[5] = 361; |
| 24 |
prt[6] = 359; |
| 25 |
} |
| 26 |
npc_flag = 1; |
| 27 |
break; |
| 28 |
case 1: |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
message[0] = "* Angie often frets about# Moray living down here."; |
| 32 |
message[1] = "* I've heard these Wild# East fellas are real# serious about everything."; |
| 33 |
message[2] = "* Moray originally touted# it as being a human-like# town."; |
| 34 |
message[3] = "* Said it was for \"role# play\", whatever that is."; |
| 35 |
message[4] = "* Seems like it's shifted# into something very# different nowadays."; |
| 36 |
message[5] = "* I guess if my kiddo's# happy, I can't complain# too much."; |
| 37 |
prt[0] = 359; |
| 38 |
prt[1] = 361; |
| 39 |
prt[2] = 359; |
| 40 |
prt[3] = 362; |
| 41 |
prt[4] = 361; |
| 42 |
prt[5] = 359; |
| 43 |
} |
| 44 |
npc_flag = 2; |
| 45 |
break; |
| 46 |
case 2: |
| 47 |
with (msg) |
| 48 |
{ |
| 49 |
message[0] = "* The mines are always# open to visitors if you# call ahead of time!"; |
| 50 |
message[1] = "* I'd like to see you back# there soon!"; |
| 51 |
prt[0] = 359; |
| 52 |
prt[1] = 362; |
| 53 |
} |
| 54 |
break; |
| 55 |
} |
| 56 |
} |