| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
if (global.dunes_flag[24] == 1) |
| 7 |
{ |
| 8 |
switch (npc_flag) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
portrait = false; |
| 14 |
sndfnt = 99; |
| 15 |
message[0] = "* Yo, exciting news."; |
| 16 |
message[1] = "* I just built myself a new# computer and guess what?"; |
| 17 |
message[2] = "* You can play GAMES on it!"; |
| 18 |
message[3] = "* Sorry North Star but I'm never# leaving my room again!!!"; |
| 19 |
} |
| 20 |
npc_flag += 1; |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
with (msg) |
| 24 |
{ |
| 25 |
portrait = false; |
| 26 |
sndfnt = 99; |
| 27 |
message[0] = "* There's these videos on# Undernet of monsters playing# Love Blaster."; |
| 28 |
message[1] = "* I'll tell ya what, they're# playing it all wrong!"; |
| 29 |
message[2] = "* You're supposed to GRAB the# powerups, not avoid them!!"; |
| 30 |
message[3] = "* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy"; |
| 31 |
message[4] = "* It's so obvious they haven't# studied the deep lore like I# have."; |
| 32 |
} |
| 33 |
npc_flag += 1; |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
message[0] = "* You should come over# sometime."; |
| 41 |
message[1] = "* We could play a co-op game!"; |
| 42 |
} |
| 43 |
break; |
| 44 |
} |
| 45 |
} |
| 46 |
else if (global.dunes_flag[24] == 2) |
| 47 |
{ |
| 48 |
switch (npc_flag) |
| 49 |
{ |
| 50 |
case 0: |
| 51 |
with (msg) |
| 52 |
{ |
| 53 |
portrait = false; |
| 54 |
sndfnt = 99; |
| 55 |
message[0] = "* Yo, exciting news."; |
| 56 |
message[1] = "* I just built myself a new# computer and guess what?"; |
| 57 |
message[2] = "* You can play GAMES on it!"; |
| 58 |
message[3] = "* Isn't that awesome???"; |
| 59 |
message[4] = "* Why don't you look excited?"; |
| 60 |
message[5] = "* ...Alright then, sorry I# brought it up."; |
| 61 |
} |
| 62 |
npc_flag += 1; |
| 63 |
break; |
| 64 |
case 1: |
| 65 |
with (msg) |
| 66 |
{ |
| 67 |
portrait = false; |
| 68 |
sndfnt = 99; |
| 69 |
message[0] = "* Forget about the game stuff."; |
| 70 |
message[1] = "* I'm more of a single-player# type anyway."; |
| 71 |
} |
| 72 |
break; |
| 73 |
} |
| 74 |
} |
| 75 |
} |