1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
if (global.dunes_flag[24] == 1) |
7 |
{ |
8 |
switch (npc_flag) |
9 |
{ |
10 |
case 0: |
11 |
with (msg) |
12 |
{ |
13 |
portrait = false; |
14 |
sndfnt = 99; |
15 |
message[0] = "* Yo, exciting news."; |
16 |
message[1] = "* I just built myself a new# computer and guess what?"; |
17 |
message[2] = "* You can play GAMES on it!"; |
18 |
message[3] = "* Sorry North Star but I'm never# leaving my room again!!!"; |
19 |
} |
20 |
npc_flag += 1; |
21 |
break; |
22 |
case 1: |
23 |
with (msg) |
24 |
{ |
25 |
portrait = false; |
26 |
sndfnt = 99; |
27 |
message[0] = "* There's these videos on# Undernet of monsters playing# Love Blaster."; |
28 |
message[1] = "* I'll tell ya what, they're# playing it all wrong!"; |
29 |
message[2] = "* You're supposed to GRAB the# powerups, not avoid them!!"; |
30 |
message[3] = "* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy"; |
31 |
message[4] = "* It's so obvious they haven't# studied the deep lore like I# have."; |
32 |
} |
33 |
npc_flag += 1; |
34 |
break; |
35 |
case 2: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false; |
39 |
sndfnt = 99; |
40 |
message[0] = "* You should come over# sometime."; |
41 |
message[1] = "* We could play a co-op game!"; |
42 |
} |
43 |
break; |
44 |
} |
45 |
} |
46 |
else if (global.dunes_flag[24] == 2) |
47 |
{ |
48 |
switch (npc_flag) |
49 |
{ |
50 |
case 0: |
51 |
with (msg) |
52 |
{ |
53 |
portrait = false; |
54 |
sndfnt = 99; |
55 |
message[0] = "* Yo, exciting news."; |
56 |
message[1] = "* I just built myself a new# computer and guess what?"; |
57 |
message[2] = "* You can play GAMES on it!"; |
58 |
message[3] = "* Isn't that awesome???"; |
59 |
message[4] = "* Why don't you look excited?"; |
60 |
message[5] = "* ...Alright then, sorry I# brought it up."; |
61 |
} |
62 |
npc_flag += 1; |
63 |
break; |
64 |
case 1: |
65 |
with (msg) |
66 |
{ |
67 |
portrait = false; |
68 |
sndfnt = 99; |
69 |
message[0] = "* Forget about the game stuff."; |
70 |
message[1] = "* I'm more of a single-player# type anyway."; |
71 |
} |
72 |
break; |
73 |
} |
74 |
} |
75 |
} |