| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* This town is quite the# spectacle, is it not?"; |
| 14 |
message[1] = "* Ah ha! I would bury myself in# its sand if I could, yep yep!"; |
| 15 |
} |
| 16 |
npc_flag++; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
portrait = false; |
| 22 |
sndfnt = 99; |
| 23 |
message[0] = "* Have you met my cousin over by# the Oasis?"; |
| 24 |
message[1] = "* What a sad sight, boo hoo."; |
| 25 |
message[2] = "* What he needs is a visit to the# Wild East, he does!"; |
| 26 |
message[3] = "* Lifts the spirit right up, oh# yes!"; |
| 27 |
} |
| 28 |
npc_flag++; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
portrait = false; |
| 34 |
sndfnt = 99; |
| 35 |
message[0] = "* That other fellow near the# well? Oh ho! I do not know them."; |
| 36 |
message[1] = "* Lying around in this heat will# dry you out, I say!"; |
| 37 |
} |
| 38 |
npc_flag++; |
| 39 |
break; |
| 40 |
case 3: |
| 41 |
with (msg) |
| 42 |
{ |
| 43 |
portrait = false; |
| 44 |
sndfnt = 99; |
| 45 |
message[0] = "* I hope you have a# wonderfully-happy-go time here!"; |
| 46 |
message[1] = "* Ah ha! Oh yes! I'm sure you# will!"; |
| 47 |
} |
| 48 |
break; |
| 49 |
} |
| 50 |
} |