| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
switch (other.npc_flag) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
message[0] = "* Ah, it is you!"; |
| 12 |
message[1] = "* Welcome to my club!"; |
| 13 |
message[2] = "* I am glad I remembered to put# you on the guest list!"; |
| 14 |
message[3] = "* Now, join us in a dance, will# you?"; |
| 15 |
other.npc_flag++; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
message[0] = "* Oh right, I forgot you are not# big on dancing."; |
| 19 |
message[1] = "* More of a Sentinel of Silence,# right?"; |
| 20 |
message[2] = "* Funny history I have with those# folk."; |
| 21 |
message[3] = "* We all used to live on the top# floor of UG Apartments north of# here."; |
| 22 |
message[4] = "* Our side of the hall wanted to# be bold! High energy!"; |
| 23 |
message[5] = "* While the other preferred the# deafening sound of silence."; |
| 24 |
message[6] = "* We feuded over the SVL for# weeks! The Standard Volume# Level, that is."; |
| 25 |
message[7] = "* Long story short, we all were# kicked out, haha!"; |
| 26 |
message[8] = "* Gone our separate ways now,# free to chase any comfort we# choose."; |
| 27 |
message[9] = "* I sometimes wonder what that# bat got up to? Probably lives# in some Snowdin cave."; |
| 28 |
other.npc_flag++; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
message[0] = "* If I were you, I would let# loose and dance with us!"; |
| 32 |
message[1] = "* One never knows when they dance# their last!"; |
| 33 |
break; |
| 34 |
} |
| 35 |
} |
| 36 |
} |