1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
if (global.dunes_flag[26] < 3) |
7 |
{ |
8 |
with (msg) |
9 |
{ |
10 |
switch (other.npc_flag) |
11 |
{ |
12 |
case 0: |
13 |
message[0] = "* Oi, if ya want in the club,# you're gonna 'avta wait in line!"; |
14 |
message[1] = "* That is, unless you're on the# VIP guest list. "; |
15 |
message[2] = "* I doubt it but it wouldn't 'urt# to check."; |
16 |
message[3] = "* ..."; |
17 |
message[4] = "* Wouldja look at that! I got a# lad 'ere that looks just like# you!"; |
18 |
message[5] = "* Go on, then!"; |
19 |
other.npc_flag++; |
20 |
break; |
21 |
case 1: |
22 |
message[0] = "* Got a lotta impatient monsters# who show up 'ere."; |
23 |
message[1] = "* Surely by now they would know# not to come durin' crab hour!"; |
24 |
other.npc_flag++; |
25 |
break; |
26 |
case 2: |
27 |
message[0] = "* The crabs are Mr. Bailador's# understudies."; |
28 |
message[1] = "* \"The Sentinels of Sound\" 'e# calls 'em."; |
29 |
message[2] = "* Not sure where he rounded the# fellas up but the guy gets# around."; |
30 |
message[3] = "* I try not to dabble in their# business, I'm just 'ere for the# paycheck."; |
31 |
other.npc_flag++; |
32 |
break; |
33 |
case 3: |
34 |
message[0] = "* You 'ave fun in there!"; |
35 |
break; |
36 |
} |
37 |
} |
38 |
} |
39 |
else |
40 |
{ |
41 |
with (msg) |
42 |
{ |
43 |
switch (other.npc_flag) |
44 |
{ |
45 |
case 0: |
46 |
message[0] = "* Oi, club's closed."; |
47 |
message[1] = "* Mr. Bailador isn't answering# 'is phone."; |
48 |
message[2] = "* Sure 'e's always travlin' but# it ain't like him to miss crab# hour."; |
49 |
message[3] = "* Ah well, the understudies just# left to go searchin' for 'im."; |
50 |
message[4] = "* Wild night this is..."; |
51 |
other.npc_flag++; |
52 |
break; |
53 |
case 1: |
54 |
message[0] = "* Didja not 'ear me the first# time?"; |
55 |
message[1] = "* Ain't no dancin' happenin'# tonight."; |
56 |
message[2] = "* Do it somewhere else if ya# must."; |
57 |
other.npc_flag++; |
58 |
break; |
59 |
case 2: |
60 |
message[0] = "* 'Ope I'm still gettin' paid# for this..."; |
61 |
break; |
62 |
} |
63 |
} |
64 |
} |
65 |
} |