1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | with (msg) |
7 | { |
8 | switch (other.npc_flag) |
9 | { |
10 | case 0: |
11 | message[0] = "* HE HE !"; |
12 | message[1] = "* SMOOTH WITH IT !"; |
13 | break; |
14 | } |
15 | } |
16 | } |