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gml_Object_obj_npc_hotland_heats_waitsman_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    with (msg)
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    {
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        switch (other.npc_flag)
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        {
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            case 0:
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                message[0] = "* Come on, I GOTTA be on the#  guest list!";
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                message[1] = "* Everybody knows my name!";
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                other.npc_flag++;
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                break;
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            case 1:
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                message[0] = "* Any time now the bouncer's#  memory of me will come rushing#  back.";
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                message[1] = "* Surprised it's taking this#  long.";
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                other.npc_flag++;
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                break;
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            case 2:
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                message[0] = "* If all else fails, I'll just#  dance out here. No one could#  stop me.";
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                break;
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        }
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    }
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}