1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
with (msg) |
7 |
{ |
8 |
switch (other.npc_flag) |
9 |
{ |
10 |
case 0: |
11 |
message[0] = "* Hey!"; |
12 |
message[1] = "* You caught me chillin' by my# brand new house."; |
13 |
message[2] = "* That's right! Just bought this# sucker!"; |
14 |
message[3] = "* I've been down in the dumps# lately so I thought it was time# to move on."; |
15 |
message[4] = "* Do something nice for myself,# ya know?"; |
16 |
message[5] = "* I highly recommend doing# something nice for yourself# every now and then."; |
17 |
message[6] = "* It's therapeutic!"; |
18 |
other.npc_flag++; |
19 |
break; |
20 |
case 1: |
21 |
message[0] = "* Can't let anyone inside yet,# got a crew doing renovations."; |
22 |
message[1] = "* They're installing the latest# music production equipment.# Fancy stuff."; |
23 |
message[2] = "* Let's just say you're gonna# start hearing my hot beats# everywhere!"; |
24 |
other.npc_flag++; |
25 |
break; |
26 |
case 2: |
27 |
message[0] = "* Whatever your struggle, just# hold tight. Life gets better!"; |
28 |
break; |
29 |
} |
30 |
} |
31 |
} |