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gml_Object_obj_npc_hotland_producer_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    with (msg)
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    {
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        switch (other.npc_flag)
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        {
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            case 0:
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                message[0] = "* Hey!";
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                message[1] = "* You caught me chillin' by my#  brand new house.";
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                message[2] = "* That's right! Just bought this#  sucker!";
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                message[3] = "* I've been down in the dumps#  lately so I thought it was time#  to move on.";
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                message[4] = "* Do something nice for myself,#  ya know?";
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                message[5] = "* I highly recommend doing#  something nice for yourself#  every now and then.";
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                message[6] = "* It's therapeutic!";
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                other.npc_flag++;
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                break;
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            case 1:
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                message[0] = "* Can't let anyone inside yet,#  got a crew doing renovations.";
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                message[1] = "* They're installing the latest#  music production equipment.#  Fancy stuff.";
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                message[2] = "* Let's just say you're gonna#  start hearing my hot beats#  everywhere!";
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                other.npc_flag++;
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                break;
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            case 2:
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                message[0] = "* Whatever your struggle, just#  hold tight. Life gets better!";
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                break;
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        }
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    }
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}