1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
with (msg) |
7 |
{ |
8 |
switch (other.npc_flag) |
9 |
{ |
10 |
case 0: |
11 |
message[0] = "* Eh eh eh, no can do."; |
12 |
message[1] = "* Citizens aren't allowed past# this point."; |
13 |
message[2] = "* We're currently under heavy# spider construction as you can# see."; |
14 |
message[3] = "* Ain't set to finish until 20XX# or so."; |
15 |
other.npc_flag++; |
16 |
break; |
17 |
case 1: |
18 |
message[0] = "* You think building a spider# home is simple?"; |
19 |
message[1] = "* Spin a web here, spin a web# there, voila, right?"; |
20 |
message[2] = "* Wrong."; |
21 |
message[3] = "* It takes muscle. Eight biceps# on every worker."; |
22 |
message[4] = "* Of course, biceps aren't# typically part of the leg but# my team operates above rules."; |
23 |
other.npc_flag++; |
24 |
break; |
25 |
case 2: |
26 |
message[0] = "* Gonna need you to move along.# Your presence is intimidating# everyone here."; |
27 |
break; |
28 |
} |
29 |
} |
30 |
} |