| 1 | 
        event_inherited();  | 
    
    
    
        | 2 | 
        if (interact)  | 
    
    
    
        | 3 | 
        { | 
    
    
    
        | 4 | 
            scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 5 | 
            is_talking = 1;  | 
    
    
    
        | 6 | 
            with (msg)  | 
    
    
    
        | 7 | 
            { | 
    
    
    
        | 8 | 
                if (global.hotland_flag[1] > 0 && global.party_member != -4)  | 
    
    
    
        | 9 | 
                { | 
    
    
    
        | 10 | 
                    other.is_talking = 0;  | 
    
    
    
        | 11 | 
                    sndfnt = 102;  | 
    
    
    
        | 12 | 
                    message[0] = "* (We need to stay#  focused.)";  | 
    
    
    
        | 13 | 
                    message[1] = "* (Let's not bother#  others with our#  problems.)";  | 
    
    
    
        | 14 | 
                    prt[0] = 321;  | 
    
    
    
        | 15 | 
                    prt[1] = 329;  | 
    
    
    
        | 16 | 
                }  | 
    
    
    
        | 17 | 
                else  | 
    
    
    
        | 18 | 
                { | 
    
    
    
        | 19 | 
                    switch (other.npc_flag)  | 
    
    
    
        | 20 | 
                    { | 
    
    
    
        | 21 | 
                        case 0:  | 
    
    
    
        | 22 | 
                            message[0] = "* Ah, rain. Beautiful droplets#  from the sky.";  | 
    
    
    
        | 23 | 
                            message[1] = "* What produces rain? Is it#  magic? I wonder.";  | 
    
    
    
        | 24 | 
                            message[2] = "* Grandma always said that rain#  is a manifestation of the#  Underground's heartache.";  | 
    
    
    
        | 25 | 
                            message[3] = "* \"When monsters travel to#  Waterfall to wish their worries#  away...";  | 
    
    
    
        | 26 | 
                            message[4] = "* ...Those feelings are sucked up#  into the air and poured out#  across the land.";  | 
    
    
    
        | 27 | 
                            message[5] = "* From old sorrow comes new life#  in the soil below.\"";  | 
    
    
    
        | 28 | 
                            message[6] = "* If that's the case, some sad#  monster must've stood in this#  corner for a long time.";  | 
    
    
    
        | 29 | 
                            other.npc_flag++;  | 
    
    
    
        | 30 | 
                            break;  | 
    
    
    
        | 31 | 
                        case 1:  | 
    
    
    
        | 32 | 
                            message[0] = "* As I mentioned, Waterfall is#  the best place to go to#  experience rain.";  | 
    
    
    
        | 33 | 
                            message[1] = "* Unfortunately, getting there#  from Hotland isn't easy right#  now.";  | 
    
    
    
        | 34 | 
                            message[2] = "* Have you noticed that? All of#  the roadblocks scattered about?";  | 
    
    
    
        | 35 | 
                            message[3] = "* It's like they don't want#  anyone venturing off a specific#  path or something.";  | 
    
    
    
        | 36 | 
                            other.npc_flag++;  | 
    
    
    
        | 37 | 
                            break;  | 
    
    
    
        | 38 | 
                        case 2:  | 
    
    
    
        | 39 | 
                            message[0] = "* If you're carrying any \"rain\"#  don't be shy about releasing it#  into the air.";  | 
    
    
    
        | 40 | 
                            message[1] = "* Holding onto sadness weighs you#  down.";  | 
    
    
    
        | 41 | 
                            break;  | 
    
    
    
        | 42 | 
                    }  | 
    
    
    
        | 43 | 
                }  | 
    
    
    
        | 44 | 
            }  | 
    
    
    
        | 45 | 
        }  |