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gml_Object_obj_npc_hotland_spidergirl_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    with (msg)
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    {
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        if (global.hotland_flag[1] > 0 && global.party_member != -4)
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        {
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            other.is_talking = 0;
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            sndfnt = 102;
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            message[0] = "* (We need to stay#  focused.)";
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            message[1] = "* (Let's not bother#  others with our#  problems.)";
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            prt[0] = 321;
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            prt[1] = 329;
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        }
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        else
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        {
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            switch (other.npc_flag)
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            {
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                case 0:
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                    message[0] = "* Ah, rain. Beautiful droplets#  from the sky.";
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                    message[1] = "* What produces rain? Is it#  magic? I wonder.";
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                    message[2] = "* Grandma always said that rain#  is a manifestation of the#  Underground's heartache.";
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                    message[3] = "* \"When monsters travel to#  Waterfall to wish their worries#  away...";
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                    message[4] = "* ...Those feelings are sucked up#  into the air and poured out#  across the land.";
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                    message[5] = "* From old sorrow comes new life#  in the soil below.\"";
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                    message[6] = "* If that's the case, some sad#  monster must've stood in this#  corner for a long time.";
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                    other.npc_flag++;
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                    break;
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                case 1:
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                    message[0] = "* As I mentioned, Waterfall is#  the best place to go to#  experience rain.";
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                    message[1] = "* Unfortunately, getting there#  from Hotland isn't easy right#  now.";
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                    message[2] = "* Have you noticed that? All of#  the roadblocks scattered about?";
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                    message[3] = "* It's like they don't want#  anyone venturing off a specific#  path or something.";
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                    other.npc_flag++;
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                    break;
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                case 2:
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                    message[0] = "* If you're carrying any \"rain\"#  don't be shy about releasing it#  into the air.";
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                    message[1] = "* Holding onto sadness weighs you#  down.";
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                    break;
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            }
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        }
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    }
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}