| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
waiter = 1; |
| 4 |
if (waiter == 1) |
| 5 |
{ |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
is_talking = 1; |
| 8 |
switch (npc_flag) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
message[0] = "* Stick 'em up, partner! This is# a robbery!"; |
| 14 |
message[1] = "* (You got 20G)"; |
| 15 |
message[2] = "* Darn! I always get that part# wrong!"; |
| 16 |
if (message_current == 1) |
| 17 |
{ |
| 18 |
audio_play_sound(snd_success, 1, 0); |
| 19 |
global.player_gold += 20; |
| 20 |
other.waiter = 0; |
| 21 |
other.npc_flag = 1; |
| 22 |
} |
| 23 |
} |
| 24 |
break; |
| 25 |
case 1: |
| 26 |
with (msg) |
| 27 |
{ |
| 28 |
message[0] = "* Let me try again."; |
| 29 |
message[1] = "* Stick 'em up, partner! This is# another robbery!"; |
| 30 |
message[2] = "* ..."; |
| 31 |
message[3] = "* (You got 5G)"; |
| 32 |
message[4] = "* At least it's less than before?"; |
| 33 |
if (message_current == 3) |
| 34 |
{ |
| 35 |
audio_play_sound(snd_success, 1, 0); |
| 36 |
global.player_gold += 5; |
| 37 |
other.waiter = 0; |
| 38 |
other.npc_flag = 2; |
| 39 |
} |
| 40 |
} |
| 41 |
break; |
| 42 |
case 2: |
| 43 |
with (msg) |
| 44 |
{ |
| 45 |
message[0] = "* I can't risk another robbery."; |
| 46 |
message[1] = "* My wallet is hurtin'!"; |
| 47 |
} |
| 48 |
break; |
| 49 |
} |
| 50 |
} |
| 51 |
if (!global.dialogue_open && waiter == 1) |
| 52 |
waiter = 0; |