| 1 |
event_inherited(); |
| 2 |
if (interact == true) |
| 3 |
is_active = true; |
| 4 |
if (npc_flag == 3 && sprite_index != spr_npc_marlyn_asleep) |
| 5 |
sprite_index = spr_npc_marlyn_asleep; |
| 6 |
if (is_active == true) |
| 7 |
{ |
| 8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 9 |
switch (npc_flag) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
ch_msg = 3; |
| 15 |
ch[1] = "Yes"; |
| 16 |
ch[2] = "No"; |
| 17 |
talker[0] = other.object_index; |
| 18 |
message[0] = "* Haha... hah..."; |
| 19 |
message[1] = "* The doc just replaced one of my# pincers."; |
| 20 |
message[2] = "* I feel funny... haha... I feel# HILARIOUS!"; |
| 21 |
message[3] = "* Wanna hear a joke?"; |
| 22 |
if (outcome == 1) |
| 23 |
{ |
| 24 |
message[4] = "* OK, so there's this stone# pillar, right?"; |
| 25 |
message[5] = "* It ain't your everyday pillar,# though. This one has a drawing# of a cat on it."; |
| 26 |
message[6] = "* So... haha... does that make it# a CATerpillar? HAHA!!"; |
| 27 |
message[7] = "* Man, I'm good!"; |
| 28 |
} |
| 29 |
if (outcome == 2) |
| 30 |
message[4] = "* Bug off then, haha hah..."; |
| 31 |
} |
| 32 |
if (!global.dialogue_open) |
| 33 |
npc_flag++; |
| 34 |
break; |
| 35 |
case 1: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
talker[0] = other.object_index; |
| 39 |
message[0] = "* Haha... I'm a bed bug. Get it?# Cause I'm in bed."; |
| 40 |
message[1] = "* I can see you holding back a# smile, hah..."; |
| 41 |
} |
| 42 |
npc_flag++; |
| 43 |
break; |
| 44 |
case 2: |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
talker[0] = other.object_index; |
| 48 |
message[0] = "* Hold on, I need to think of# more material."; |
| 49 |
message[1] = "* In fact I'm getting... a# little...."; |
| 50 |
} |
| 51 |
if (!global.dialogue_open) |
| 52 |
{ |
| 53 |
npc_flag++; |
| 54 |
sprite_index = spr_npc_marlyn_asleep; |
| 55 |
} |
| 56 |
break; |
| 57 |
case 3: |
| 58 |
with (msg) |
| 59 |
message[0] = "* ZzzzzzzZZZZ"; |
| 60 |
break; |
| 61 |
} |
| 62 |
} |
| 63 |
if (is_active == true && !global.dialogue_open) |
| 64 |
is_active = false; |