| 1 |
event_inherited(); |
| 2 |
if (live_call()) |
| 3 |
return global.live_result; |
| 4 |
var actor_martlet = object_index; |
| 5 |
if (global.dunes_flag_ext[4] == 0) |
| 6 |
{ |
| 7 |
switch (scene) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
if (obj_pl.x > 160) |
| 11 |
cutscene_advance(); |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
scr_cutscene_start(); |
| 15 |
cutscene_npc_direction(actor_martlet, "left"); |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
cutscene_dialogue(); |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
talker[0] = actor_martlet; |
| 22 |
message[0] = "* Clover!"; |
| 23 |
message[1] = "* I knew I could count on# you!"; |
| 24 |
message[2] = "* So, me getting out of# here..."; |
| 25 |
message[3] = "* Any luck?"; |
| 26 |
prt[0] = 333; |
| 27 |
prt[1] = 318; |
| 28 |
prt[2] = 320; |
| 29 |
prt[3] = 320; |
| 30 |
ch_msg = 3; |
| 31 |
ch[1] = "Soon"; |
| 32 |
ch[2] = "No, sorry"; |
| 33 |
if (outcome == 1) |
| 34 |
{ |
| 35 |
message[4] = "* Let's hope!"; |
| 36 |
message[5] = "* Thanks for being# positive. This is super# ridiculous."; |
| 37 |
message[6] = "* Anyway..."; |
| 38 |
prt[4] = 317; |
| 39 |
prt[5] = 320; |
| 40 |
prt[6] = 321; |
| 41 |
} |
| 42 |
if (outcome == 2) |
| 43 |
{ |
| 44 |
message[4] = "* It's OK. I knew it would# be difficult."; |
| 45 |
message[5] = "* This is infuriating."; |
| 46 |
message[6] = "* Anyway..."; |
| 47 |
prt[4] = 317; |
| 48 |
prt[5] = 315; |
| 49 |
prt[6] = 321; |
| 50 |
} |
| 51 |
} |
| 52 |
break; |
| 53 |
case 3: |
| 54 |
cutscene_npc_direction(actor_martlet, "down"); |
| 55 |
global.dunes_flag_ext[4] += 1; |
| 56 |
interact = true; |
| 57 |
waiter = 1; |
| 58 |
scene = 0; |
| 59 |
break; |
| 60 |
} |
| 61 |
} |
| 62 |
else if (scene > 0) |
| 63 |
{ |
| 64 |
switch (scene) |
| 65 |
{ |
| 66 |
case 1: |
| 67 |
cutscene_dialogue(); |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
talker[0] = actor_martlet; |
| 71 |
message[0] = "* I've been wondering how# this situation will# affect my job."; |
| 72 |
message[1] = "* Oh, that's right! I# still have my handbook!"; |
| 73 |
prt[0] = 317; |
| 74 |
prt[1] = 333; |
| 75 |
} |
| 76 |
break; |
| 77 |
case 2: |
| 78 |
cutscene_npc_action_sprite(object_index, 874, 0.3, true, 0); |
| 79 |
break; |
| 80 |
case 3: |
| 81 |
cutscene_dialogue(); |
| 82 |
with (msg) |
| 83 |
{ |
| 84 |
talker[0] = actor_martlet; |
| 85 |
message[0] = "* Let's see here..."; |
| 86 |
message[1] = "* \"In case of injury,# illness, imprisonment,# loss of this handbook..."; |
| 87 |
message[2] = "* Or another misfortune# rendering you unable to# perform your duties..."; |
| 88 |
message[3] = "* Please report to the# leader of the Royal# Guard immediately."; |
| 89 |
message[4] = "* Failure to do so...\""; |
| 90 |
message[5] = "* ..."; |
| 91 |
message[6] = "* Oh..."; |
| 92 |
prt[0] = 334; |
| 93 |
prt[1] = 324; |
| 94 |
prt[2] = 324; |
| 95 |
prt[3] = 323; |
| 96 |
prt[4] = 330; |
| 97 |
prt[5] = 330; |
| 98 |
prt[6] = 332; |
| 99 |
} |
| 100 |
break; |
| 101 |
case 4: |
| 102 |
cutscene_npc_action_sprite_reverse(object_index, 874, 0.3, false); |
| 103 |
break; |
| 104 |
case 5: |
| 105 |
cutscene_dialogue(); |
| 106 |
with (msg) |
| 107 |
{ |
| 108 |
talker[0] = actor_martlet; |
| 109 |
message[0] = "* Let's just say the# book wasn't very# helpful."; |
| 110 |
prt[0] = 323; |
| 111 |
} |
| 112 |
break; |
| 113 |
case 6: |
| 114 |
martlet_second_cutscene = false; |
| 115 |
npc_flag = 6; |
| 116 |
scene = 0; |
| 117 |
scr_cutscene_end(); |
| 118 |
break; |
| 119 |
} |
| 120 |
} |
| 121 |
if (interact && waiter == 0) |
| 122 |
waiter = 1; |
| 123 |
if (waiter == 1) |
| 124 |
{ |
| 125 |
if (global.dunes_flag[20] == 1) |
| 126 |
{ |
| 127 |
if (npc_flag == 0) |
| 128 |
{ |
| 129 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 130 |
with (msg) |
| 131 |
{ |
| 132 |
talker[0] = actor_martlet; |
| 133 |
message[0] = "* That \"sheriff\" North# Star? Was it?"; |
| 134 |
message[1] = "* What a jerk!"; |
| 135 |
message[2] = "* I tried to fight for# you, I really did."; |
| 136 |
message[3] = "* His hooligans were too# strong and tossed me in# here."; |
| 137 |
message[4] = "* Knowing that, I don't# think force will do much# good."; |
| 138 |
message[5] = "* There's gotta be a# level-headed monster# around here."; |
| 139 |
message[6] = "* One that knows this is# unjust and will free me."; |
| 140 |
message[7] = "* When that time comes# I'll... I'll..."; |
| 141 |
message[8] = "* Who am I kidding? I# couldn't press charges# or ANYTHING!"; |
| 142 |
message[9] = "* I talk big but we're# cornered."; |
| 143 |
message[10] = "* ASGORE or another guard# finding out about you# would be the end."; |
| 144 |
message[11] = "* Sigh..."; |
| 145 |
message[12] = "* Well, North Star seems# pretty enthusiastic# about all of this."; |
| 146 |
message[13] = "* Maybe by playing along,# you can gain his favor# and set me free!"; |
| 147 |
message[14] = "* I don't know... just# play it cool for now. "; |
| 148 |
message[15] = "* I'll be here... "; |
| 149 |
message[16] = "* Ugh. What a day."; |
| 150 |
prt[0] = 308; |
| 151 |
prt[1] = 308; |
| 152 |
prt[2] = 317; |
| 153 |
prt[3] = 329; |
| 154 |
prt[4] = 317; |
| 155 |
prt[5] = 317; |
| 156 |
prt[6] = 321; |
| 157 |
prt[7] = 309; |
| 158 |
prt[8] = 329; |
| 159 |
prt[9] = 317; |
| 160 |
prt[10] = 317; |
| 161 |
prt[11] = 329; |
| 162 |
prt[12] = 338; |
| 163 |
prt[13] = 321; |
| 164 |
prt[14] = 338; |
| 165 |
prt[15] = 321; |
| 166 |
prt[16] = 336; |
| 167 |
} |
| 168 |
npc_flag = 1; |
| 169 |
} |
| 170 |
else if (npc_flag == 1) |
| 171 |
{ |
| 172 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 173 |
with (msg) |
| 174 |
{ |
| 175 |
talker[0] = actor_martlet; |
| 176 |
message[0] = "* We'll make it through# this, Clover. I know it!"; |
| 177 |
prt[0] = 320; |
| 178 |
} |
| 179 |
} |
| 180 |
} |
| 181 |
if (global.dunes_flag[20] == 3) |
| 182 |
{ |
| 183 |
if (npc_flag < 2) |
| 184 |
npc_flag = 2; |
| 185 |
if (npc_flag == 2) |
| 186 |
{ |
| 187 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 188 |
with (msg) |
| 189 |
{ |
| 190 |
talker[0] = actor_martlet; |
| 191 |
message[0] = "* It's so boring in here."; |
| 192 |
message[1] = "* Could they at least give# me something to do?"; |
| 193 |
message[2] = "* All I have is# brainstorming puzzle# ideas in my head."; |
| 194 |
message[3] = "* I recently had an idea# for a third molten rock# puzzle, so that's fun!"; |
| 195 |
message[4] = "* ...Okay, it isn't fun."; |
| 196 |
message[5] = "* What is interesting is# the noise I heard a# little while ago."; |
| 197 |
message[6] = "* I heard a loud SNAP! -# Which awoke me from a# nap."; |
| 198 |
message[7] = "* Before I realized what# had happened, the other# prisoner was gone."; |
| 199 |
message[8] = "* I tried to talk to them# when I first arrived but# got no answers."; |
| 200 |
message[9] = "* So now not only am I in# jail, I have no cellmate# to talk to."; |
| 201 |
message[10] = "* All in all, this day is# going fantastic for me."; |
| 202 |
prt[0] = 336; |
| 203 |
prt[1] = 338; |
| 204 |
prt[2] = 336; |
| 205 |
prt[3] = 318; |
| 206 |
prt[4] = 317; |
| 207 |
prt[5] = 321; |
| 208 |
prt[6] = 324; |
| 209 |
prt[7] = 321; |
| 210 |
prt[8] = 321; |
| 211 |
prt[9] = 329; |
| 212 |
prt[10] = 336; |
| 213 |
} |
| 214 |
npc_flag = 3; |
| 215 |
} |
| 216 |
else if (npc_flag == 3) |
| 217 |
{ |
| 218 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 219 |
with (msg) |
| 220 |
{ |
| 221 |
talker[0] = actor_martlet; |
| 222 |
message[0] = "* (By the way, I'm aware# of this \"Moray\"# character.)"; |
| 223 |
message[1] = "* (So far they seem nice,# so I'm gonna roll with# it.)"; |
| 224 |
message[2] = "* Ahem! No thanks, Clover,# I have food!"; |
| 225 |
message[3] = "* ..."; |
| 226 |
prt[0] = 321; |
| 227 |
prt[1] = 328; |
| 228 |
prt[2] = 312; |
| 229 |
prt[3] = 337; |
| 230 |
} |
| 231 |
npc_flag = 4; |
| 232 |
} |
| 233 |
else if (npc_flag == 4) |
| 234 |
{ |
| 235 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 236 |
with (msg) |
| 237 |
{ |
| 238 |
talker[0] = actor_martlet; |
| 239 |
message[0] = "* Give me enough time and# I'll think of a fourth# molten rock puzzle!"; |
| 240 |
message[1] = "* At this rate, half of# Snowdin will be molten# rock puzzles!"; |
| 241 |
prt[0] = 313; |
| 242 |
prt[1] = 313; |
| 243 |
} |
| 244 |
} |
| 245 |
} |
| 246 |
if (global.dunes_flag[20] == 5) |
| 247 |
{ |
| 248 |
if (npc_flag < 5) |
| 249 |
npc_flag = 5; |
| 250 |
if (npc_flag == 5) |
| 251 |
{ |
| 252 |
scr_cutscene_start(); |
| 253 |
scene = 1; |
| 254 |
} |
| 255 |
else if (npc_flag == 6) |
| 256 |
{ |
| 257 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 258 |
with (msg) |
| 259 |
{ |
| 260 |
talker[0] = actor_martlet; |
| 261 |
message[0] = "* On the bright side,"; |
| 262 |
message[1] = "* I now have some# not-so-light reading# material!"; |
| 263 |
message[2] = "* Gotta get cracking!"; |
| 264 |
prt[0] = 328; |
| 265 |
prt[1] = 312; |
| 266 |
prt[2] = 328; |
| 267 |
} |
| 268 |
npc_flag = 7; |
| 269 |
} |
| 270 |
else if (npc_flag == 7) |
| 271 |
{ |
| 272 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 273 |
with (msg) |
| 274 |
{ |
| 275 |
talker[0] = actor_martlet; |
| 276 |
message[0] = "* Keep at it, Clover,# cause I'm not going# anywhere."; |
| 277 |
prt[0] = 317; |
| 278 |
} |
| 279 |
} |
| 280 |
} |
| 281 |
if (global.dunes_flag[20] == 7) |
| 282 |
{ |
| 283 |
if (npc_flag < 8) |
| 284 |
npc_flag = 8; |
| 285 |
if (npc_flag == 8) |
| 286 |
{ |
| 287 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 288 |
with (msg) |
| 289 |
{ |
| 290 |
talker[0] = actor_martlet; |
| 291 |
message[0] = "* I managed to doze off# for a moment earlier."; |
| 292 |
message[1] = "* I had a dream I was back# at my Snowdin post! "; |
| 293 |
message[2] = "* ...Dozing off."; |
| 294 |
message[3] = "* Don't get me wrong, I'm# not a lazy bird!"; |
| 295 |
message[4] = "* Being a Royal Guard is# no easy task!"; |
| 296 |
message[5] = "* Calibrating puzzles,# writing status reports,# guarding outposts..."; |
| 297 |
message[6] = "* Getting yelled at by an# old lady for ruining the# Snowdin bridge..."; |
| 298 |
message[7] = "* Whoops, I'm trailing off# again."; |
| 299 |
message[8] = "* I really need to get out# soon, at this rate I'll# start talking to myself."; |
| 300 |
message[9] = "* ..."; |
| 301 |
message[10] = "* More than usual, anyway."; |
| 302 |
prt[0] = 321; |
| 303 |
prt[1] = 318; |
| 304 |
prt[2] = 320; |
| 305 |
prt[3] = 333; |
| 306 |
prt[4] = 322; |
| 307 |
prt[5] = 338; |
| 308 |
prt[6] = 323; |
| 309 |
prt[7] = 333; |
| 310 |
prt[8] = 336; |
| 311 |
prt[9] = 338; |
| 312 |
prt[10] = 320; |
| 313 |
} |
| 314 |
npc_flag = 9; |
| 315 |
} |
| 316 |
else if (npc_flag == 9) |
| 317 |
{ |
| 318 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 319 |
with (msg) |
| 320 |
{ |
| 321 |
talker[0] = actor_martlet; |
| 322 |
message[0] = "* You've gotta hurry# Clover, please!"; |
| 323 |
message[1] = "* At this rate, I'm gonna# have to start eating# moss off the walls!"; |
| 324 |
prt[0] = 329; |
| 325 |
prt[1] = 322; |
| 326 |
} |
| 327 |
} |
| 328 |
} |
| 329 |
if (global.dunes_flag[20] == 9) |
| 330 |
{ |
| 331 |
if (npc_flag < 10) |
| 332 |
npc_flag = 10; |
| 333 |
if (npc_flag == 10) |
| 334 |
{ |
| 335 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 336 |
with (msg) |
| 337 |
{ |
| 338 |
talker[0] = actor_martlet; |
| 339 |
message[0] = "* I kinda... Overheard# what happened# outside..."; |
| 340 |
message[1] = "* Ugh. I know I shouldn't# feel this way but..."; |
| 341 |
message[2] = "* Maybe you should go# after the sheriff,# Clover."; |
| 342 |
message[3] = "* I know he did some mean# stuff, but he's out# there all alone now."; |
| 343 |
message[4] = "* You've gained his trust# so maybe you could sort# out the situation?"; |
| 344 |
message[5] = "* ..."; |
| 345 |
message[6] = "* And uh... We still# need him to let me out# of here... of course..."; |
| 346 |
prt[0] = 322; |
| 347 |
prt[1] = 329; |
| 348 |
prt[2] = 329; |
| 349 |
prt[3] = 317; |
| 350 |
prt[4] = 320; |
| 351 |
prt[5] = 329; |
| 352 |
prt[6] = 320; |
| 353 |
} |
| 354 |
npc_flag = 11; |
| 355 |
} |
| 356 |
else if (npc_flag == 11) |
| 357 |
{ |
| 358 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 359 |
with (msg) |
| 360 |
{ |
| 361 |
talker[0] = actor_martlet; |
| 362 |
message[0] = "* You can do this Clover!"; |
| 363 |
message[1] = "* If you could convince# this bird-brain, you can# get through to him!"; |
| 364 |
prt[0] = 313; |
| 365 |
prt[1] = 313; |
| 366 |
} |
| 367 |
} |
| 368 |
} |
| 369 |
waiter = 2; |
| 370 |
} |
| 371 |
if (waiter == 2 && !instance_exists(obj_dialogue) && scene == 0) |
| 372 |
{ |
| 373 |
waiter = 0; |
| 374 |
global.cutscene = false; |
| 375 |
} |
| 376 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
| 377 |
ds_map_replace(global.npc_map, npc_id, npc_flag); |