| 1 |
event_inherited(); |
| 2 |
depth = -room_height; |
| 3 |
if (interact) |
| 4 |
waiter = 1; |
| 5 |
if (waiter == 1) |
| 6 |
{ |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
is_talking = 1; |
| 9 |
switch (npc_flag) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
message[0] = "* WAM! What's up?"; |
| 15 |
message[1] = "* You're probably wondering why# I'm here, right?"; |
| 16 |
message[2] = "* Surely a monster of my status# should always be out there# hustling!"; |
| 17 |
message[3] = "* Well, here's a tip from a pro:"; |
| 18 |
message[4] = "* Always be your own boss!"; |
| 19 |
message[5] = "* If you ever feel like you need# a break, take the opportunity."; |
| 20 |
message[6] = "* I'm always traveling back and# forth, making dough, being cool,# etc."; |
| 21 |
message[7] = "* It's an exhausting life, am I# wrong?"; |
| 22 |
ch_msg = 7; |
| 23 |
ch[1] = "It's easy"; |
| 24 |
ch[2] = "You're right"; |
| 25 |
if (outcome == 1) |
| 26 |
{ |
| 27 |
message[8] = "* Oooh, I seee."; |
| 28 |
message[9] = "* You think it's easy?"; |
| 29 |
message[10] = "* Well... it kinda is, not gonna# lie!"; |
| 30 |
} |
| 31 |
if (outcome == 2) |
| 32 |
{ |
| 33 |
message[8] = "* Ain't I always?"; |
| 34 |
message[9] = "* ..."; |
| 35 |
message[10] = "* That's rhetorical."; |
| 36 |
} |
| 37 |
message[11] = "* Look, moral of the story is,# don't overwork yourself, eh?"; |
| 38 |
message[12] = "* That's about as wise as I get.# Don't get used to it!"; |
| 39 |
} |
| 40 |
if (!global.dialogue_open) |
| 41 |
npc_flag += 1; |
| 42 |
break; |
| 43 |
case 1: |
| 44 |
with (msg) |
| 45 |
{ |
| 46 |
message[0] = "* The products here are decent# but come on, mine are so much# better."; |
| 47 |
message[1] = "* Never settle for the# mass-produced stuff!"; |
| 48 |
message[2] = "* Can't say that too loudly or# the bartender will hit me, haha."; |
| 49 |
} |
| 50 |
if (!global.dialogue_open) |
| 51 |
npc_flag += 1; |
| 52 |
break; |
| 53 |
case 2: |
| 54 |
with (msg) |
| 55 |
{ |
| 56 |
message[0] = "* You know, I probably shouldn't# be here."; |
| 57 |
message[1] = "* I really should be saving my# G's every chance I get."; |
| 58 |
message[2] = "* Debt is an aggressive thing!"; |
| 59 |
message[3] = "* ..."; |
| 60 |
message[4] = "* Ahh, I'm just yanking your# chain like always!"; |
| 61 |
message[5] = "* You know ol' Mo!"; |
| 62 |
} |
| 63 |
if (!global.dialogue_open) |
| 64 |
npc_flag += 1; |
| 65 |
break; |
| 66 |
case 3: |
| 67 |
with (msg) |
| 68 |
{ |
| 69 |
message[0] = "* Hopefully our paths cross soon!"; |
| 70 |
message[1] = "* I have ideas for some bangin'# new products!"; |
| 71 |
} |
| 72 |
break; |
| 73 |
} |
| 74 |
} |
| 75 |
if (!global.dialogue_open && waiter == 1) |
| 76 |
waiter = 0; |