1 |
event_inherited(); |
2 |
depth = -room_height; |
3 |
if (interact) |
4 |
waiter = 1; |
5 |
if (waiter == 1) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
is_talking = 1; |
9 |
switch (npc_flag) |
10 |
{ |
11 |
case 0: |
12 |
with (msg) |
13 |
{ |
14 |
message[0] = "* WAM! What's up?"; |
15 |
message[1] = "* You're probably wondering why# I'm here, right?"; |
16 |
message[2] = "* Surely a monster of my status# should always be out there# hustling!"; |
17 |
message[3] = "* Well, here's a tip from a pro:"; |
18 |
message[4] = "* Always be your own boss!"; |
19 |
message[5] = "* If you ever feel like you need# a break, take the opportunity."; |
20 |
message[6] = "* I'm always traveling back and# forth, making dough, being cool,# etc."; |
21 |
message[7] = "* It's an exhausting life, am I# wrong?"; |
22 |
ch_msg = 7; |
23 |
ch[1] = "It's easy"; |
24 |
ch[2] = "You're right"; |
25 |
if (outcome == 1) |
26 |
{ |
27 |
message[8] = "* Oooh, I seee."; |
28 |
message[9] = "* You think it's easy?"; |
29 |
message[10] = "* Well... it kinda is, not gonna# lie!"; |
30 |
} |
31 |
if (outcome == 2) |
32 |
{ |
33 |
message[8] = "* Ain't I always?"; |
34 |
message[9] = "* ..."; |
35 |
message[10] = "* That's rhetorical."; |
36 |
} |
37 |
message[11] = "* Look, moral of the story is,# don't overwork yourself, eh?"; |
38 |
message[12] = "* That's about as wise as I get.# Don't get used to it!"; |
39 |
} |
40 |
if (!global.dialogue_open) |
41 |
npc_flag += 1; |
42 |
break; |
43 |
case 1: |
44 |
with (msg) |
45 |
{ |
46 |
message[0] = "* The products here are decent# but come on, mine are so much# better."; |
47 |
message[1] = "* Never settle for the# mass-produced stuff!"; |
48 |
message[2] = "* Can't say that too loudly or# the bartender will hit me, haha."; |
49 |
} |
50 |
if (!global.dialogue_open) |
51 |
npc_flag += 1; |
52 |
break; |
53 |
case 2: |
54 |
with (msg) |
55 |
{ |
56 |
message[0] = "* You know, I probably shouldn't# be here."; |
57 |
message[1] = "* I really should be saving my# G's every chance I get."; |
58 |
message[2] = "* Debt is an aggressive thing!"; |
59 |
message[3] = "* ..."; |
60 |
message[4] = "* Ahh, I'm just yanking your# chain like always!"; |
61 |
message[5] = "* You know ol' Mo!"; |
62 |
} |
63 |
if (!global.dialogue_open) |
64 |
npc_flag += 1; |
65 |
break; |
66 |
case 3: |
67 |
with (msg) |
68 |
{ |
69 |
message[0] = "* Hopefully our paths cross soon!"; |
70 |
message[1] = "* I have ideas for some bangin'# new products!"; |
71 |
} |
72 |
break; |
73 |
} |
74 |
} |
75 |
if (!global.dialogue_open && waiter == 1) |
76 |
waiter = 0; |