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gml_Object_obj_npc_mooch_backtrack_Create_0

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1
event_inherited();
2
npc_id = room_get_name(room) + object_get_name(object_index);
3
if (is_undefined(ds_map_find_value(global.npc_map, npc_id)))
4
    ds_map_add(global.npc_map, npc_id, 0);
5
npc_flag = ds_map_find_value(global.npc_map, npc_id);
6
npc_voice_sfx = 105;
7
up_sprite_idle = 183;
8
right_sprite_idle = 178;
9
down_sprite_idle = 175;
10
left_sprite_idle = 176;
11
waiter = 0;