1 | npc_id = room_get_name(room) + object_get_name(object_index); |
2 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
3 | ds_map_add(global.npc_map, npc_id, 0); |
4 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |
5 | image_speed = 0; |
6 | is_talking = 0; |
7 | interact_count = 0; |
8 | npc_voice_sfx = 0; |
9 | depth = -y; |