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gml_Object_obj_npc_pyramid_break_1_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* North Star is the coolest!";
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                message[1] = "* One time, a construction team#  was demolishing a building in#  New Home.";
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                message[2] = "* But uh oh! An infant was in#  the way of the building as it#  came CRASHING down!";
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                message[3] = "* Suddenly, North Star appeared#  and wound his lasso up!";
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                message[4] = "* He wrangled that skyscraper#  without breaking a sweat! Yee#  haw! Yee haw!";
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                message[5] = "* For saving its life, the#  building gave North Star ONE#  MILLION G!";
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                message[6] = "* True story! True story!";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                message[0] = "* Me and North Star are a lot#  alike, don'tcha think?";
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                message[1] = "* The golden complexions, the#  hats, the owning of two legs.";
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                message[2] = "* I would roleplay as his son if#  only he'd let me!";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                message[0] = "* North Star's four friends are#  OKAY but who cares about#  sidekicks?";
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                message[1] = "* I mean, unless I was his#  sidekick. I would care about#  that A LOT!";
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            }
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            break;
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    }
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}