1 |
event_inherited(); |
2 |
npc_dynamic_depth = false; |
3 |
if (interact) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
6 |
is_talking = 1; |
7 |
switch (npc_flag) |
8 |
{ |
9 |
case 0: |
10 |
with (msg) |
11 |
{ |
12 |
message[0] = "* Gragbh... Blaffm.....# Clfmph......\t"; |
13 |
message[1] = "* (Howdy human!)"; |
14 |
} |
15 |
npc_flag = 1; |
16 |
break; |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* Fribb... Jiblem..... "; |
21 |
message[1] = "* Hick..."; |
22 |
message[2] = "* Blpshm......"; |
23 |
message[3] = "* (Give me a drink, bartender!)"; |
24 |
} |
25 |
break; |
26 |
} |
27 |
} |
28 |
depth = -9999; |