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gml_Object_obj_npc_sleepo_Create_0

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1
snore_count = 0;
2
snoring_cutscene = false;
3
alarm[0] = 1;
gml_Object_obj_npc_sleepo_Alarm_0.gml

alarm[0] = 75; instance_create(x, y - 40, obj_npc_sleepo_z);
4
depth = -y;