1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
talker[0] = other.object_index; |
11 |
message[0] = "* Oh hey, you're the human Star# brought to town."; |
12 |
message[1] = "* Apologies if I scared ya' back# there."; |
13 |
message[2] = "* You see, I'm the onl-... best# actor in all of the Wild East."; |
14 |
message[3] = "* I warned Star I'd go all in.# Poor Ed must have# been TERRIFIED."; |
15 |
if (global.dunes_flag[23] == true) |
16 |
message[3] = "* I warned Star I'd go all in.# Poor townsfolk must have# been TERRIFIED."; |
17 |
} |
18 |
npc_flag++; |
19 |
break; |
20 |
case 1: |
21 |
with (msg) |
22 |
{ |
23 |
talker[0] = other.object_index; |
24 |
message[0] = "* You're probably thinking I hurt# myself when I fell over..."; |
25 |
message[1] = "* Nope. I'm here cause I can't# get this darn costume off."; |
26 |
} |
27 |
npc_flag++; |
28 |
break; |
29 |
case 2: |
30 |
with (msg) |
31 |
{ |
32 |
talker[0] = other.object_index; |
33 |
message[0] = "* Sorry kid, if you want an# autograph now is really not the# best time."; |
34 |
} |
35 |
break; |
36 |
} |
37 |
} |