1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* Say, another explorer in this# neck of the caves?"; |
14 |
message[1] = "* Pleased to meet ya!"; |
15 |
message[2] = "* You wouldn't be in the# stone-moving business, would# you?"; |
16 |
message[3] = "* Ha! Only kidding around!"; |
17 |
message[4] = "* This morning, I set out on an# expedition to find new wares# for my shop."; |
18 |
message[5] = "* Right as I passed through that# door there, it caved in!"; |
19 |
message[6] = "* Close one, huh?"; |
20 |
message[7] = "* Sorry universe, but you won't# do me in that easily!"; |
21 |
message[8] = "* Wa ha ha!"; |
22 |
} |
23 |
npc_flag = 1; |
24 |
break; |
25 |
case 1: |
26 |
waiter = 1; |
27 |
break; |
28 |
case 2: |
29 |
with (msg) |
30 |
{ |
31 |
portrait = false; |
32 |
sndfnt = 99; |
33 |
message[0] = "* If you're ever in Waterfall,# be sure to stop by my shop!"; |
34 |
message[1] = "* Got plenty o'wares to sell ya!"; |
35 |
message[2] = "* No better place your allowance# could go!"; |
36 |
} |
37 |
npc_flag = 3; |
38 |
break; |
39 |
case 3: |
40 |
with (msg) |
41 |
{ |
42 |
portrait = false; |
43 |
sndfnt = 99; |
44 |
message[0] = "* Oh, do you want me to say my# catchphrase as a farewell?"; |
45 |
message[1] = "* Alright then! Ready?"; |
46 |
message[2] = "* Let justice prevail!!!"; |
47 |
message[3] = "* ..."; |
48 |
message[4] = "* Or was it \"Let justice be# done\"?"; |
49 |
message[5] = "* Could've also been \"Here comes# the hammer.\""; |
50 |
message[6] = "* ..."; |
51 |
message[7] = "* What can I say? I never could# decide on my catchphrase!"; |
52 |
message[8] = "* Wa ha ha!"; |
53 |
} |
54 |
npc_flag = 4; |
55 |
break; |
56 |
case 4: |
57 |
with (msg) |
58 |
{ |
59 |
portrait = false; |
60 |
sndfnt = 99; |
61 |
message[0] = "* Be careful out there, kid!"; |
62 |
} |
63 |
break; |
64 |
} |
65 |
} |
66 |
if (waiter == 1) |
67 |
{ |
68 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
69 |
with (msg) |
70 |
{ |
71 |
portrait = false; |
72 |
sndfnt = 99; |
73 |
message[0] = "* What's a young'n like you# doing out here anyway?"; |
74 |
message[1] = "* Surely it wasn't to meet ol'# Gerson, was it?"; |
75 |
message[2] = "* To hear one of my famous# stories?"; |
76 |
message[3] = "* Surely not!"; |
77 |
ch_msg = 3; |
78 |
ch[1] = "Stories?"; |
79 |
ch[2] = "I should\ngo"; |
80 |
if (outcome == 1) |
81 |
{ |
82 |
message[4] = "* Yes! I have many great stories# of the old days."; |
83 |
message[5] = "* Though, at this point, they're# more like legends!"; |
84 |
message[6] = "* You see, I used to be a hero.# The Hammer of Justice!"; |
85 |
message[7] = "* I'd go ‘round, day and night,# walloping any bad guys that# needed walloping."; |
86 |
message[8] = "* This one time, I-"; |
87 |
message[9] = "* I... er..."; |
88 |
message[10] = "* I just forgot all of my# stories."; |
89 |
message[11] = "* Wa ha ha!!"; |
90 |
other.npc_flag = 2; |
91 |
other.waiter = 0; |
92 |
} |
93 |
if (outcome == 2) |
94 |
{ |
95 |
message[4] = "* Hey, I would too if I could,# wa ha ha!"; |
96 |
message[5] = "* If my memory serves, and it# usually doesn't, Mining Co. is# stationed around here."; |
97 |
message[6] = "* They could clear this cave in# a jiff!"; |
98 |
message[7] = "* Eh, well... the geology here# IS interesting."; |
99 |
message[8] = "* Maybe I'll stay a while, ya# know?"; |
100 |
message[9] = "* Take my situation as a# blessing in disguise!"; |
101 |
other.npc_flag = 2; |
102 |
other.waiter = 0; |
103 |
} |
104 |
} |
105 |
} |