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gml_Object_obj_npc_virgil_break_1_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* You gotta get me outta here,#  kid!";
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                message[1] = "* I have a family! Hopes! Dreams!#  TV programs I've missed!";
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                message[2] = "* I didn't do nothin' bad, I#  swear!";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                message[0] = "* North Star will pay for this...";
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                message[1] = "* Ah-I mean I bought a drink for#  him the other day.";
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                message[2] = "* He needs to pay me back... Yeah.";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                message[0] = "* I wonder where I could buy a#  train...";
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                message[1] = "* What? I'm just talkin' to#  myself. Ignore me.";
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            }
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            break;
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    }
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}