1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | switch (npc_flag) |
7 | { |
8 | case 0: |
9 | with (msg) |
10 | { |
11 | message[0] = "* Hey! Go away before I'm caug-"; |
12 | message[1] = "* I mean, I was released by# Star... Yeah."; |
13 | message[2] = "* No problems here."; |
14 | } |
15 | npc_flag = 1; |
16 | break; |
17 | case 1: |
18 | with (msg) |
19 | { |
20 | message[0] = "* Shh... I'm not here."; |
21 | message[1] = "* You never saw me."; |
22 | } |
23 | break; |
24 | } |
25 | } |