| 1 | event_inherited(); |
| 2 | if (interact) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | switch (npc_flag) |
| 7 | { |
| 8 | case 0: |
| 9 | with (msg) |
| 10 | { |
| 11 | message[0] = "* Hey! Go away before I'm caug-"; |
| 12 | message[1] = "* I mean, I was released by# Star... Yeah."; |
| 13 | message[2] = "* No problems here."; |
| 14 | } |
| 15 | npc_flag = 1; |
| 16 | break; |
| 17 | case 1: |
| 18 | with (msg) |
| 19 | { |
| 20 | message[0] = "* Shh... I'm not here."; |
| 21 | message[1] = "* You never saw me."; |
| 22 | } |
| 23 | break; |
| 24 | } |
| 25 | } |