| 1 | event_inherited(); | 
| 2 | if (interact) | 
| 3 | { | 
| 4 |     scr_text(); | 
| 5 | is_talking = 1; | 
| 6 | switch (npc_flag) | 
| 7 |     { | 
| 8 | case 0: | 
| 9 | with (msg) | 
| 10 |             { | 
| 11 | message[0] = "* Hey! Go away before I'm caug-"; | 
| 12 | message[1] = "* I mean, I was released by# Star... Yeah."; | 
| 13 | message[2] = "* No problems here."; | 
| 14 | } | 
| 15 | npc_flag = 1; | 
| 16 | break; | 
| 17 | case 1: | 
| 18 | with (msg) | 
| 19 |             { | 
| 20 | message[0] = "* Shh... I'm not here."; | 
| 21 | message[1] = "* You never saw me."; | 
| 22 | } | 
| 23 | break; | 
| 24 | } | 
| 25 | } |