1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | switch (npc_flag) |
7 | { |
8 | case 0: |
9 | with (msg) |
10 | { |
11 | message[0] = "* I'm not up to anything, I# swear!"; |
12 | message[1] = "* Can't a monster appreciate a# fence in peace?"; |
13 | } |
14 | npc_flag = 1; |
15 | break; |
16 | case 1: |
17 | with (msg) |
18 | message[0] = "* Leave me be! I'm clearly busy!"; |
19 | break; |
20 | } |
21 | } |