| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* H-hey kid. Sorry about the# whole train thing earlier."; |
| 12 |
message[1] = "* I love playing the villain,# but I never considered how# the others felt."; |
| 13 |
message[2] = "* Maybe in the end, that's# what makes me the real# villain."; |
| 14 |
} |
| 15 |
npc_flag = 1; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
message[0] = "* I wanna move on once this all# blows over."; |
| 21 |
message[1] = "* You know, get a honest job and# move to a more... conventional# place."; |
| 22 |
message[2] = "* Vengeful Virgil redemption arc,# here we go!"; |
| 23 |
} |
| 24 |
break; |
| 25 |
} |
| 26 |
} |