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gml_Object_obj_pedla_body_Create_0

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1
anim_loop_time = room_speed * 6;
2
anim_stretch_current = 1;
3
anim_stretch_max = 1.1;
4
anim_stage = 1;
5
anim_inc_multiplier = 2;
6
anim_inc_multiplier_max = 2;
7
anim_head_offset = y - obj_pedla_head.y;
8
anim_hands_offset = y - obj_pedla_hands.y;
9
death_sprite = false;
10
image_speed = 0;
11
damage_disjoint_count = 0;
12
damage_disjoint_x = 0;
13
no_loop_damage_disjoint_count = false;
14
starting_point_x = x;
15
starting_point_y = y;
16
no_loop_create_clouds = false;
17
enemy_hurt_noise = 587;
18
enemy_hurt_pitch = 1.2;