1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (enemy_dead == true) |
6 |
{ |
7 |
x = starting_point_x; |
8 |
y = starting_point_y; |
9 |
instance_create(starting_point_x, starting_point_y, obj_penilla_dead); |
10 |
instance_destroy(); |
11 |
exit; |
12 |
image_alpha = 0.5; |
13 |
} |
14 |
else if (enemy_spared == true) |
15 |
{ |
16 |
sprite_index = spr_penilla_spared; |
17 |
x = starting_point_x; |
18 |
y = starting_point_y; |
19 |
image_alpha = 0.5; |
20 |
} |
21 |
if (damage_disjoint_count > 0) |
22 |
{ |
23 |
damage_disjoint_count -= 1; |
24 |
} |
25 |
else if (enemy_dead == false && enemy_spared == false) |
26 |
{ |
27 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
28 |
sprite_index = spr_penilla_body; |
29 |
else |
30 |
sprite_index = spr_penilla_body; |
31 |
} |
32 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
33 |
{ |
34 |
time_elapsed = 0; |
35 |
sign_modifier = -1; |
36 |
damage_disjoint_count = 12; |
37 |
no_loop_damage_disjoint_count = true; |
38 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
39 |
} |
40 |
else if (!instance_exists(obj_text_damage_count)) |
41 |
{ |
42 |
no_loop_damage_disjoint_count = false; |
43 |
} |
44 |
if (damage_disjoint_count == 12) |
45 |
damage_disjoint_x = -50; |
46 |
else if (damage_disjoint_count == 10) |
47 |
damage_disjoint_x = 50; |
48 |
else if (damage_disjoint_count == 8) |
49 |
damage_disjoint_x = -20; |
50 |
else if (damage_disjoint_count == 6) |
51 |
damage_disjoint_x = 20; |
52 |
else if (damage_disjoint_count == 4) |
53 |
damage_disjoint_x = -10; |
54 |
else if (damage_disjoint_count == 2) |
55 |
damage_disjoint_x = 10; |
56 |
else if (damage_disjoint_count == 0) |
57 |
damage_disjoint_x = 0; |
58 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
59 |
sprite_index = spr_penilla_dead; |
60 |
x = draw_position_x + damage_disjoint_x; |
61 |
y = draw_position_y + damage_disjoint_y; |