1 |
var enemy_dead_2 = global.enemy_dead_2; |
2 |
var enemy_spared_2 = global.enemy_spared_2; |
3 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (enemy_dead_2 == true) |
6 |
{ |
7 |
instance_destroy(); |
8 |
exit; |
9 |
image_alpha = 0.5; |
10 |
} |
11 |
else if (enemy_spared_2 == true) |
12 |
{ |
13 |
x = starting_point_x; |
14 |
y = starting_point_y; |
15 |
image_alpha = 0.5; |
16 |
if (no_loop_create_clouds == false) |
17 |
{ |
18 |
for (i = 0; i <= 11; i += 1) |
19 |
instance_create(x - 20, y, obj_spare_cloud); |
20 |
} |
21 |
no_loop_create_clouds = true; |
22 |
instance_destroy(); |
23 |
exit; |
24 |
} |
25 |
if (damage_disjoint_count > 0) |
26 |
{ |
27 |
damage_disjoint_count -= 1; |
28 |
} |
29 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
30 |
{ |
31 |
if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) |
32 |
sprite_index = spr_penilla_head_critical; |
33 |
else |
34 |
sprite_index = spr_penilla_head; |
35 |
} |
36 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) |
37 |
{ |
38 |
time_elapsed_x = 0; |
39 |
time_elapsed_y = 0; |
40 |
sign_modifier = -1; |
41 |
damage_disjoint_count = 12; |
42 |
no_loop_damage_disjoint_count = true; |
43 |
} |
44 |
else if (!instance_exists(obj_text_damage_count)) |
45 |
{ |
46 |
no_loop_damage_disjoint_count = false; |
47 |
} |
48 |
if (damage_disjoint_count == 12) |
49 |
damage_disjoint_x = -50; |
50 |
else if (damage_disjoint_count == 10) |
51 |
damage_disjoint_x = 50; |
52 |
else if (damage_disjoint_count == 8) |
53 |
damage_disjoint_x = -20; |
54 |
else if (damage_disjoint_count == 6) |
55 |
damage_disjoint_x = 20; |
56 |
else if (damage_disjoint_count == 4) |
57 |
damage_disjoint_x = -10; |
58 |
else if (damage_disjoint_count == 2) |
59 |
damage_disjoint_x = 10; |
60 |
else if (damage_disjoint_count == 0) |
61 |
damage_disjoint_x = 0; |
62 |
if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) |
63 |
image_alpha = 0; |
64 |
x = draw_position_x + damage_disjoint_x; |
65 |
y = draw_position_y + damage_disjoint_y; |
66 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 2) && enemy_dead_2 == false && enemy_spared_2 == false) |
67 |
{ |
68 |
if (sprite_index == spr_penilla_head) |
69 |
{ |
70 |
game_maker_cannot_do_math = power((time_elapsed_x / ((time_max_x / 2) * (1 / sqrt(max_rise_x)))) - sqrt(max_rise_x), 2); |
71 |
animation_disjoint_x = sign_modifier_x * (max_rise_x - round(game_maker_cannot_do_math)); |
72 |
time_elapsed_x += time_increase_x; |
73 |
if (time_elapsed_x >= time_max_x) |
74 |
{ |
75 |
time_elapsed_x = 0; |
76 |
sign_modifier_x = -sign_modifier_x; |
77 |
} |
78 |
x = draw_position_x + animation_disjoint_x; |
79 |
} |
80 |
game_maker_cannot_do_math = power((time_elapsed_y / ((time_max_y / 2) * (1 / sqrt(max_rise_y)))) - sqrt(max_rise_y), 2); |
81 |
animation_disjoint_y = sign_modifier_y * (max_rise_y - round(game_maker_cannot_do_math)); |
82 |
time_elapsed_y += time_increase_y; |
83 |
if (time_elapsed_y >= time_max_y) |
84 |
{ |
85 |
time_elapsed_y = 0; |
86 |
sign_modifier_y = -sign_modifier_y; |
87 |
} |
88 |
y = draw_position_y + animation_disjoint_y; |
89 |
image_angle = max_angle * ((draw_position_x - x) / max_rise_x); |
90 |
} |
91 |
else |
92 |
{ |
93 |
image_angle = 0; |
94 |
} |