1 | cood_x = irandom_range(-10, room_width + 10); |
2 | current_delay++; |
3 | if (current_delay == generation_speed) |
4 | { |
5 | current_delay = 0; |
6 | instance_create_depth(cood_x, cood_y, choose(999, 999, 0), spawned_object); |
7 | } |