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gml_Object_obj_petal_generator_phase_2_Draw_0

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1
draw_primitive_begin(pr_trianglestrip);
2
draw_vertex_color(0, (sin(current_time / 1000) * 100) + 100, grad_color, 0);
3
draw_vertex_color(room_width, (sin(current_time / 1000) * 100) + 100, grad_color, 0);
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draw_vertex_color(0, room_height * 2.5, grad_color, image_alpha);
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draw_vertex_color(room_width, room_height * 2.5, grad_color, image_alpha);
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draw_primitive_end();
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if (instance_exists(obj_ceroba_transform_slowdown))
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{
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    shader_set(sh_grayscale);
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    draw_set_alpha(obj_ceroba_transform_slowdown.starlo_take_aim_overlay_alpha);
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    draw_vertex_color(0, (sin(current_time / 1000) * 100) + 100, c_gray, 0);
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    draw_vertex_color(room_width, (sin(current_time / 1000) * 100) + 100, c_gray, 0);
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    draw_vertex_color(0, room_height * 2.5, c_gray, 1);
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    draw_vertex_color(room_width, room_height * 2.5, c_gray, 1);
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    draw_set_alpha(1);
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    shader_reset();
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}