1 | if (live_call()) |
2 | return global.live_result; |
3 | var dir_inc = 1; |
4 | if (instance_exists(target) && target != -4) |
5 | direction -= (0.1 * angle_difference(direction, point_direction(x, y, target.x, target.y))); |
6 | image_angle = direction; |