| 1 |
touch_current = 0; |
| 2 |
phn_down = false; |
| 3 |
phn_left = false; |
| 4 |
phn_up = false; |
| 5 |
phn_right = false; |
| 6 |
phn_downp = false; |
| 7 |
phn_leftp = false; |
| 8 |
phn_upp = false; |
| 9 |
phn_rightp = false; |
| 10 |
for (var i = 0; i < 4; i++) |
| 11 |
{ |
| 12 |
var mouse_xx = device_mouse_x_to_gui(i); |
| 13 |
var mouse_yy = device_mouse_y_to_gui(i); |
| 14 |
a_pressed = point_in_circle(mouse_xx, mouse_yy, mobile_a_xx, mobile_a_yy, button_radius) && device_mouse_check_button(i, mb_any); |
| 15 |
if (a_pressed && !noloop_a) |
| 16 |
{ |
| 17 |
noloop_a = i; |
| 18 |
keyboard_key_press(vk_enter); |
| 19 |
} |
| 20 |
if (!a_pressed && noloop_a == i) |
| 21 |
{ |
| 22 |
noloop_a = -1; |
| 23 |
keyboard_key_release(vk_enter); |
| 24 |
} |
| 25 |
if (a_pressed) |
| 26 |
break; |
| 27 |
} |
| 28 |
for (var i = 0; i < 4; i++) |
| 29 |
{ |
| 30 |
var mouse_xx = device_mouse_x_to_gui(i); |
| 31 |
var mouse_yy = device_mouse_y_to_gui(i); |
| 32 |
b_pressed = point_in_circle(mouse_xx, mouse_yy, mobile_b_xx, mobile_b_yy, button_radius) && device_mouse_check_button(i, mb_any); |
| 33 |
if (b_pressed && !noloop_b) |
| 34 |
{ |
| 35 |
noloop_b = i; |
| 36 |
keyboard_key_press(vk_shift); |
| 37 |
} |
| 38 |
if (!b_pressed && noloop_b == i) |
| 39 |
{ |
| 40 |
noloop_b = -1; |
| 41 |
keyboard_key_release(vk_shift); |
| 42 |
} |
| 43 |
if (b_pressed) |
| 44 |
break; |
| 45 |
} |
| 46 |
for (var i = 0; i < 4; i++) |
| 47 |
{ |
| 48 |
var mouse_xx = device_mouse_x_to_gui(i); |
| 49 |
var mouse_yy = device_mouse_y_to_gui(i); |
| 50 |
y_pressed = point_in_circle(mouse_xx, mouse_yy, mobile_a_xx, mobile_y_yy, button_radius) && device_mouse_check_button(i, mb_any); |
| 51 |
if (y_pressed && !noloop_y) |
| 52 |
{ |
| 53 |
noloop_y = i; |
| 54 |
keyboard_key_press(vk_control); |
| 55 |
} |
| 56 |
if (!y_pressed && noloop_y == i) |
| 57 |
{ |
| 58 |
noloop_y = -1; |
| 59 |
keyboard_key_release(vk_control); |
| 60 |
} |
| 61 |
if (y_pressed) |
| 62 |
break; |
| 63 |
} |
| 64 |
var stick_radius = sprite_get_width(spr_andrd_stick_base) * button_scale; |
| 65 |
for (var i = 0; i < 4; i++) |
| 66 |
{ |
| 67 |
var mouse_xx = device_mouse_x_to_gui(i); |
| 68 |
var mouse_yy = device_mouse_y_to_gui(i); |
| 69 |
if (mouse_xx <= 0 && device_mouse_check_button(i, mb_any) && stick_movement_active == false) |
| 70 |
{ |
| 71 |
mobile_stick_xx = mouse_xx; |
| 72 |
mobile_stick_yy = mouse_yy; |
| 73 |
stick_movement_active = true; |
| 74 |
} |
| 75 |
if (stick_movement_active == true) |
| 76 |
{ |
| 77 |
mobile_stick_dir = point_direction(mobile_stick_xx, mobile_stick_yy, mouse_xx, mouse_yy); |
| 78 |
mobile_stick_distance = clamp(point_distance(mobile_stick_xx, mobile_stick_yy, mouse_xx, mouse_yy), 0, sprite_get_width(spr_andrd_stick) * 0.5 * button_scale); |
| 79 |
stick_x_dist = lengthdir_x(mobile_stick_distance, mobile_stick_dir); |
| 80 |
stick_y_dist = lengthdir_y(mobile_stick_distance, mobile_stick_dir); |
| 81 |
if (!device_mouse_check_button(i, mb_any)) |
| 82 |
stick_movement_active = false; |
| 83 |
if (mobile_stick_xx < (-stick_radius * 0.5)) |
| 84 |
stick_alpha = lerp(stick_alpha, 1, 0.25); |
| 85 |
else |
| 86 |
stick_alpha = lerp(stick_alpha, 0.15, 0.25); |
| 87 |
if (mobile_stick_distance > (global.gamepad_deadzone * stick_radius)) |
| 88 |
{ |
| 89 |
var dgn = 20; |
| 90 |
if (mobile_stick_dir >= (45 - dgn) && mobile_stick_dir < (135 + dgn)) |
| 91 |
{ |
| 92 |
if (stick_noloop_v != 1) |
| 93 |
{ |
| 94 |
phn_upp = true; |
| 95 |
stick_noloop_v = 1; |
| 96 |
} |
| 97 |
phn_up = true; |
| 98 |
} |
| 99 |
if (mobile_stick_dir >= (135 - dgn) && mobile_stick_dir < (225 + dgn)) |
| 100 |
{ |
| 101 |
if (stick_noloop_h != 1) |
| 102 |
{ |
| 103 |
phn_leftp = true; |
| 104 |
stick_noloop_h = 1; |
| 105 |
} |
| 106 |
phn_left = true; |
| 107 |
} |
| 108 |
if (mobile_stick_dir >= (225 - dgn) && mobile_stick_dir < (315 + dgn)) |
| 109 |
{ |
| 110 |
if (stick_noloop_v != 2) |
| 111 |
{ |
| 112 |
phn_downp = true; |
| 113 |
stick_noloop_v = 2; |
| 114 |
} |
| 115 |
phn_down = true; |
| 116 |
} |
| 117 |
if ((mobile_stick_dir >= (315 - dgn) && mobile_stick_dir <= 360) || mobile_stick_dir < (45 + dgn)) |
| 118 |
{ |
| 119 |
if (stick_noloop_h != 2) |
| 120 |
{ |
| 121 |
phn_rightp = true; |
| 122 |
stick_noloop_h = 2; |
| 123 |
} |
| 124 |
phn_right = true; |
| 125 |
} |
| 126 |
} |
| 127 |
else |
| 128 |
{ |
| 129 |
stick_noloop_h = 0; |
| 130 |
stick_noloop_v = 0; |
| 131 |
} |
| 132 |
break; |
| 133 |
} |
| 134 |
else |
| 135 |
{ |
| 136 |
stick_x_dist = 0; |
| 137 |
stick_y_dist = 0; |
| 138 |
stick_alpha = lerp(stick_alpha, 0.25, 0.25); |
| 139 |
stick_noloop_h = 0; |
| 140 |
stick_noloop_v = 0; |
| 141 |
} |
| 142 |
} |