| 1 | usprite = spr_pl_up; |
| 2 | dsprite = spr_pl_down; |
| 3 | lsprite = spr_pl_left; |
| 4 | rsprite = spr_pl_right; |
| 5 | plspd = 3; |
| 6 | direction = obj_pl.direction; |
| 7 | no_loop_destination_dalv = false; |
| 8 | if (direction == 0) |
| 9 | sprite_index = rsprite; |
| 10 | if (direction == 90) |
| 11 | sprite_index = usprite; |
| 12 | if (direction == 180) |
| 13 | sprite_index = lsprite; |
| 14 | if (direction == 270) |
| 15 | sprite_index = dsprite; |