1 | switch (npc_direction) |
2 | { |
3 | case "up": |
4 | obj_pl.direction = 90; |
5 | obj_pl.sprite_index = obj_pl.usprite; |
6 | break; |
7 | case "right": |
8 | obj_pl.direction = 0; |
9 | obj_pl.sprite_index = obj_pl.rsprite; |
10 | break; |
11 | case "down": |
12 | obj_pl.direction = 270; |
13 | obj_pl.sprite_index = obj_pl.dsprite; |
14 | break; |
15 | case "left": |
16 | obj_pl.direction = 180; |
17 | obj_pl.sprite_index = obj_pl.lsprite; |
18 | break; |
19 | } |
20 | obj_pl.image_alpha = 1; |