1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var door = instance_place(x, y, obj_doorway); |
4 |
if (door != -4) |
5 |
instance_destroy(door); |
6 |
switch (scene) |
7 |
{ |
8 |
case 0: |
9 |
if (!global.cutscene && place_meeting(x, y, obj_pl)) |
10 |
{ |
11 |
scr_cutscene_start(); |
12 |
cutscene_advance(); |
13 |
} |
14 |
break; |
15 |
case 1: |
16 |
cutscene_dialogue(); |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 102; |
20 |
for (var i = 0; i < array_length(other.message); i++) |
21 |
{ |
22 |
message[i] = other.message[i]; |
23 |
prt[i] = other.prt[i]; |
24 |
} |
25 |
} |
26 |
break; |
27 |
case 2: |
28 |
with (obj_pl) |
29 |
{ |
30 |
clover_walk_backwards = false; |
31 |
autowalk_direction = other.walk_dir; |
32 |
switch (other.walk_dir) |
33 |
{ |
34 |
case "down": |
35 |
direction = 270; |
36 |
break; |
37 |
case "right": |
38 |
direction = 0; |
39 |
break; |
40 |
case "left": |
41 |
direction = 180; |
42 |
break; |
43 |
case "up": |
44 |
direction = 90; |
45 |
break; |
46 |
} |
47 |
state = scr_autowalk_state; |
48 |
alarm[1] |
49 |
} |
50 |
cutscene_advance(); |
51 |
break; |
52 |
case 3: |
53 |
if (!obj_pl.alarm[1]) |
54 |
{ |
55 |
scr_cutscene_end(); |
56 |
scene = 0; |
57 |
} |
58 |
break; |
59 |
} |