1 | elevator_active = false; |
2 | elevator_can_collide = true; |
3 | elevator_next_room = -4; |
4 | act = 0; |
5 | scene = 0; |
6 | timer = 20; |
7 | pull_speed = 0; |
8 | shake_strength = 1; |
9 | player_x = 0; |
10 | player_y = 0; |
11 | follower_x_target = x + 20; |
12 | follower_y_target = y + 14; |
13 | target_y = 0; |
14 | starting_y = y; |
15 | if (room == rm_dunes_25 || room == rm_dunes_27) |
16 | sprite_index = spr_pulley_elevator_dark; |
17 | if (!instance_exists(obj_pulley_elevator_top)) |
18 | instance_create(0, 0, obj_pulley_elevator_top); |