| 1 | elevator_active = false; |
| 2 | elevator_can_collide = true; |
| 3 | elevator_next_room = -4; |
| 4 | act = 0; |
| 5 | scene = 0; |
| 6 | timer = 20; |
| 7 | pull_speed = 0; |
| 8 | shake_strength = 1; |
| 9 | player_x = 0; |
| 10 | player_y = 0; |
| 11 | follower_x_target = x + 20; |
| 12 | follower_y_target = y + 14; |
| 13 | target_y = 0; |
| 14 | starting_y = y; |
| 15 | if (room == rm_dunes_25 || room == rm_dunes_27) |
| 16 | sprite_index = spr_pulley_elevator_dark; |
| 17 | if (!instance_exists(obj_pulley_elevator_top)) |
| 18 | instance_create(0, 0, obj_pulley_elevator_top); |