| 1 | if (turn == 3) |
| 2 | { |
| 3 | audio_play_sound(snd_success, 1, 0); |
| 4 | global.flag[1 First Dark Ruins switch puzzle completion] = true; |
| 5 | turn++; |
| 6 | } |
| 7 | if (turn == 4 || global.flag[1 First Dark Ruins switch puzzle completion] == true) |
| 8 | done = true; |