| 1 |
if (puzzlecount == 10) |
| 2 |
{ |
| 3 |
global.flag[6 Second Dark Ruins light puzzle completion] = true; |
| 4 |
audio_play_sound(snd_success, 1, 0); |
| 5 |
puzzlecount++; |
| 6 |
} |
| 7 |
if (global.flag[6 Second Dark Ruins light puzzle completion] == true) |
| 8 |
obj_spikes.image_index = 1; |
| 9 |
if (global.flag[12 Gate lever activated] == true) |
| 10 |
{ |
| 11 |
dor = instance_create(940, 120, obj_doorway); |
| 12 |
with (dor) |
| 13 |
{ |
| 14 |
nextroom = 32; |
| 15 |
xx = 160; |
| 16 |
yy = 380; |
| 17 |
image_xscale = 2.5; |
| 18 |
image_yscale = 1.25; |
| 19 |
} |
| 20 |
with (obj_drgate) |
| 21 |
instance_destroy(); |
| 22 |
instance_destroy(); |
| 23 |
} |
| 24 |
else if (!instance_exists(obj_drgate)) |
| 25 |
{ |
| 26 |
instance_create(960, 110, obj_drgate); |
| 27 |
} |