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gml_Object_obj_puzzle_controller_overworld_yellow_Alarm_1

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Step_0

(view raw script w/o annotations or w/e)
1
active = 2;
2
alarm[2]
 = 30;
gml_Object_obj_puzzle_controller_overworld_yellow_Alarm_2.gml

if (global.snowdin_flag[2] < 2) instance_create(230, 110, obj_molten_rock_overworld_yellow);