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gml_Object_obj_puzzle_controller_snowdin_19_overworld_yellow_Alarm_1

related scripts: Alarm_0Alarm_1 Alarm_2Alarm_3Create_0Step_0

(view raw script w/o annotations or w/e)
1
active = 2;
2
alarm[2]
 = 30;
gml_Object_obj_puzzle_controller_snowdin_19_overworld_yellow_Alarm_2.gml

exit;