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gml_Object_obj_quitting_Create_0

related scripts: Alarm_0 • Create_0 • Draw_64 • KeyRelease_27 • Step_1

(view raw script w/o annotations or w/e)
1
image_alpha = 0;
2
image_speed = 0.05;
3
xx = 1;
4
alpha = 0;
5
alarm[0]
 = 60;
gml_Object_obj_quitting_Alarm_0.gml

action_end_game();