| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
skippable = true; |
| 6 |
message_adv = false; |
| 7 |
global.action_1_selected_count = 0; |
| 8 |
var current_turn = global.special_action_count; |
| 9 |
enemy_talker = 0; |
| 10 |
switch (current_turn) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
message[0] = "WHAT ARE YOU#DOING WITH THAT#LID?"; |
| 14 |
message[1] = "IT WAS NOT#SUPPOSED TO#BE USEFUL."; |
| 15 |
message[2] = "THAT IS CHEATING."; |
| 16 |
message_end = 2; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
message[0] = "ZzzZZKKZ#DPPP-D_-A - _"; |
| 20 |
message[1] = "WHAT WAS THAT?#WHAT DID I SAY?"; |
| 21 |
message[2] = "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD."; |
| 22 |
message[3] = "WHY DID I SAY#THAT?"; |
| 23 |
message_end = 3; |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
message[0] = "BZZT_Zz#PRpP /"; |
| 27 |
message[1] = "I DID IT AGAIN.#HOW."; |
| 28 |
message[2] = "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS."; |
| 29 |
message[3] = "DO NOT SHOCK#ME AGAIN, OKAY?"; |
| 30 |
message_end = 3; |
| 31 |
break; |
| 32 |
case 3: |
| 33 |
message[0] = "AZ_a_D?f#F . ."; |
| 34 |
message[1] = "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID."; |
| 35 |
message[2] = "COULD YOU PLEASE#DROP IT?"; |
| 36 |
message[3] = "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE."; |
| 37 |
message_end = 3; |
| 38 |
break; |
| 39 |
case 4: |
| 40 |
message[0] = "ZBsssZ t-t-D#? d"; |
| 41 |
message[1] = "THAT IS ENOUGH."; |
| 42 |
message[2] = "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN."; |
| 43 |
message[3] = "PORTABLE#GENERATORS#=#INFINITE BATTERY."; |
| 44 |
message[4] = "GOOD LUCK."; |
| 45 |
message_end = 4; |
| 46 |
break; |
| 47 |
case 5: |
| 48 |
message[0] = "SERIOUSLY???"; |
| 49 |
message[1] = "I AM REACHING#UNHEARD LEVELS#OF [ticked]."; |
| 50 |
message[2] = "LEVEL 7 AT#LEAST.#YOUR FAULT."; |
| 51 |
message_end = 2; |
| 52 |
break; |
| 53 |
case 6: |
| 54 |
message[0] = "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-"; |
| 55 |
message_end = 0; |
| 56 |
break; |
| 57 |
case 7: |
| 58 |
message[0] = "DoPDzzzZ_//"; |
| 59 |
message[1] = "GAH. "; |
| 60 |
message[2] = "YOU WOULD NOT#LIKE ME AT LOW#BATTERY."; |
| 61 |
message[3] = "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY."; |
| 62 |
message_end = 3; |
| 63 |
break; |
| 64 |
case 8: |
| 65 |
if (!instance_exists(obj_axis_neutral_ending_cutscene)) |
| 66 |
instance_create_depth(0, 0, -9999, obj_axis_neutral_ending_cutscene); |
| 67 |
message[0] = "ZzzzzBBZzzzz#AooaaaA- _- . ."; |
| 68 |
message[1] = "* . . ."; |
| 69 |
message[2] = "AH."; |
| 70 |
message[3] = "WHAT DID YOU#DO TO ME?"; |
| 71 |
message[4] = "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."; |
| 72 |
message[5] = "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."; |
| 73 |
message[6] = "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."; |
| 74 |
message_end = 6; |
| 75 |
skippable = false; |
| 76 |
break; |
| 77 |
} |
| 78 |
message_current = 0; |
| 79 |
message_draw = ""; |
| 80 |
draw_enabled = true; |
| 81 |
increase = global.text_speed; |
| 82 |
characters = 0; |
| 83 |
hold = 0; |
| 84 |
message_length = string_length(message[message_current]); |
| 85 |
script_execute(scr_generate_text_counters); |
| 86 |
circle_text_angle = global.circle_text_angle_default; |
| 87 |
circle_text_angle_direction = 1; |
| 88 |
global.special_action_count_last = global.special_action_count; |