1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
global.action_1_selected_count = 0; |
8 |
var current_turn = global.special_action_count; |
9 |
enemy_talker = 0; |
10 |
switch (current_turn) |
11 |
{ |
12 |
case 0: |
13 |
message[0] = "WHAT ARE YOU#DOING WITH THAT#LID?"; |
14 |
message[1] = "IT WAS NOT#SUPPOSED TO#BE USEFUL."; |
15 |
message[2] = "THAT IS CHEATING."; |
16 |
message_end = 2; |
17 |
break; |
18 |
case 1: |
19 |
message[0] = "ZzzZZKKZ#DPPP-D_-A - _"; |
20 |
message[1] = "WHAT WAS THAT?#WHAT DID I SAY?"; |
21 |
message[2] = "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD."; |
22 |
message[3] = "WHY DID I SAY#THAT?"; |
23 |
message_end = 3; |
24 |
break; |
25 |
case 2: |
26 |
message[0] = "BZZT_Zz#PRpP /"; |
27 |
message[1] = "I DID IT AGAIN.#HOW."; |
28 |
message[2] = "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS."; |
29 |
message[3] = "DO NOT SHOCK#ME AGAIN, OKAY?"; |
30 |
message_end = 3; |
31 |
break; |
32 |
case 3: |
33 |
message[0] = "AZ_a_D?f#F . ."; |
34 |
message[1] = "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID."; |
35 |
message[2] = "COULD YOU PLEASE#DROP IT?"; |
36 |
message[3] = "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE."; |
37 |
message_end = 3; |
38 |
break; |
39 |
case 4: |
40 |
message[0] = "ZBsssZ t-t-D#? d"; |
41 |
message[1] = "THAT IS ENOUGH."; |
42 |
message[2] = "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN."; |
43 |
message[3] = "PORTABLE#GENERATORS#=#INFINITE BATTERY."; |
44 |
message[4] = "GOOD LUCK."; |
45 |
message_end = 4; |
46 |
break; |
47 |
case 5: |
48 |
message[0] = "SERIOUSLY???"; |
49 |
message[1] = "I AM REACHING#UNHEARD LEVELS#OF [ticked]."; |
50 |
message[2] = "LEVEL 7 AT#LEAST.#YOUR FAULT."; |
51 |
message_end = 2; |
52 |
break; |
53 |
case 6: |
54 |
message[0] = "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-"; |
55 |
message_end = 0; |
56 |
break; |
57 |
case 7: |
58 |
message[0] = "DoPDzzzZ_//"; |
59 |
message[1] = "GAH. "; |
60 |
message[2] = "YOU WOULD NOT#LIKE ME AT LOW#BATTERY."; |
61 |
message[3] = "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY."; |
62 |
message_end = 3; |
63 |
break; |
64 |
case 8: |
65 |
if (!instance_exists(obj_axis_neutral_ending_cutscene)) |
66 |
instance_create_depth(0, 0, -9999, obj_axis_neutral_ending_cutscene); |
67 |
message[0] = "ZzzzzBBZzzzz#AooaaaA- _- . ."; |
68 |
message[1] = "* . . ."; |
69 |
message[2] = "AH."; |
70 |
message[3] = "WHAT DID YOU#DO TO ME?"; |
71 |
message[4] = "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE."; |
72 |
message[5] = "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF."; |
73 |
message[6] = "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING."; |
74 |
message_end = 6; |
75 |
skippable = false; |
76 |
break; |
77 |
} |
78 |
message_current = 0; |
79 |
message_draw = ""; |
80 |
draw_enabled = true; |
81 |
increase = global.text_speed; |
82 |
characters = 0; |
83 |
hold = 0; |
84 |
message_length = string_length(message[message_current]); |
85 |
script_execute(scr_generate_text_counters); |
86 |
circle_text_angle = global.circle_text_angle_default; |
87 |
circle_text_angle_direction = 1; |
88 |
global.special_action_count_last = global.special_action_count; |