Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_axis_attack_end_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy";
2
attack = false;
3
scene = 0;
4
cutscene_timer = 0;
5
skippable = true;
6
message_adv = false;
7
global.action_1_selected_count = 0;
8
var current_turn = global.special_action_count;
9
enemy_talker = 0;
10
switch (current_turn)
11
{
12
    case 0:
13
        message[0] = "WHAT ARE YOU#DOING WITH THAT#LID?";
14
        message[1] = "IT WAS NOT#SUPPOSED TO#BE USEFUL.";
15
        message[2] = "THAT IS CHEATING.";
16
        message_end = 2;
17
        break;
18
    case 1:
19
        message[0] = "ZzzZZKKZ#DPPP-D_-A - _";
20
        message[1] = "WHAT WAS THAT?#WHAT DID I SAY?";
21
        message[2] = "\"ZzzZKKZ#DPPP-D_-A - _\"#IS NOT A WORD.";
22
        message[3] = "WHY DID I SAY#THAT?";
23
        message_end = 3;
24
        break;
25
    case 2:
26
        message[0] = "BZZT_Zz#PRpP /";
27
        message[1] = "I DID IT AGAIN.#HOW.";
28
        message[2] = "WAIT. THIS IS#YOUR DOING. OF#COURSE IT IS.";
29
        message[3] = "DO NOT SHOCK#ME AGAIN, OKAY?";
30
        message_end = 3;
31
        break;
32
    case 3:
33
        message[0] = "AZ_a_D?f#F . .";
34
        message[1] = "I A-AM ST_ARTING#TO REGRET GIVING#YOU THAT LID.";
35
        message[2] = "COULD YOU PLEASE#DROP IT?";
36
        message[3] = "JUST KICK IT#INTO THE FIERY#PIT BELOW US.#SIMPLE.";
37
        message_end = 3;
38
        break;
39
    case 4:
40
        message[0] = "ZBsssZ t-t-D#? d";
41
        message[1] = "THAT IS ENOUGH.";
42
        message[2] = "UNBEKNOWNST TO#YOU, I BROUGHT#A BACKUP PLAN.";
43
        message[3] = "PORTABLE#GENERATORS#=#INFINITE BATTERY.";
44
        message[4] = "GOOD LUCK.";
45
        message_end = 4;
46
        break;
47
    case 5:
48
        message[0] = "SERIOUSLY???";
49
        message[1] = "I AM REACHING#UNHEARD LEVELS#OF [ticked].";
50
        message[2] = "LEVEL 7 AT#LEAST.#YOUR FAULT.";
51
        message_end = 2;
52
        break;
53
    case 6:
54
        message[0] = "[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU#[screw] YOU-";
55
        message_end = 0;
56
        break;
57
    case 7:
58
        message[0] = "DoPDzzzZ_//";
59
        message[1] = "GAH. ";
60
        message[2] = "YOU WOULD NOT#LIKE ME AT LOW#BATTERY.";
61
        message[3] = "I AM WARNING YOU#TO NOT DRAIN#MY BATTERY.";
62
        message_end = 3;
63
        break;
64
    case 8:
65
        if (!instance_exists(obj_axis_neutral_ending_cutscene))
66
            instance_create_depth(0, 0, -9999, obj_axis_neutral_ending_cutscene);
67
        message[0] = "ZzzzzBBZzzzz#AooaaaA- _- .  .";
68
        message[1] = "* . . .";
69
        message[2] = "AH.";
70
        message[3] = "WHAT DID YOU#DO TO ME?";
71
        message[4] = "I DON'T FEEL AN#UTTER MURDEROUS#RAGE ANYMORE.";
72
        message[5] = "I... DO NOT#KNOW WHAT TO#DO WITH MYSELF.";
73
        message[6] = "SUPPOSE I WILL#STARE AT YOU#BLANKLY UNTIL#YOU DO SOMETHING.";
74
        message_end = 6;
75
        skippable = false;
76
        break;
77
}
78
message_current = 0;
79
message_draw = "";
80
draw_enabled = true;
81
increase = global.text_speed;
82
characters = 0;
83
hold = 0;
84
message_length = string_length(message[message_current]);
85
script_execute(scr_generate_text_counters);
86
circle_text_angle = global.circle_text_angle_default;
87
circle_text_angle_direction = 1;
88
global.special_action_count_last = global.special_action_count;