1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
enemy_talker = 0; |
8 |
if (global.last_action_selected != "Action 1 Message 1") |
9 |
{ |
10 |
message[0] = "..."; |
11 |
message_end = 0; |
12 |
} |
13 |
else |
14 |
{ |
15 |
current_turn = global.action_1_selected_count; |
16 |
switch (current_turn) |
17 |
{ |
18 |
case 1: |
19 |
instance_create_depth(obj_axis_body.x, obj_axis_body.y, obj_axis_body.depth - 1, obj_axis_heart); |
20 |
obj_axis_heart.image_index = 1; |
21 |
obj_axis_heart.image_speed = 0; |
22 |
audio_play_sound(snd_undertale_flash, 1, 0); |
23 |
message[0] = "I... WHAT?"; |
24 |
message_end = 0; |
25 |
break; |
26 |
case 2: |
27 |
obj_axis_heart.image_index = 2; |
28 |
obj_axis_heart.image_speed = 0; |
29 |
audio_play_sound(381, 1, 0, 1, 0, 1.1); |
30 |
message[0] = "WELL...#I MEAN, YEAH."; |
31 |
message[1] = "THANK YOU,#I GUESS."; |
32 |
message_end = 1; |
33 |
break; |
34 |
case 3: |
35 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (40, 1000); |
36 |
message[0] = "COME ON, YOU#DO NOT MEAN#THAT."; |
37 |
message[1] = "YOU DO?"; |
38 |
message[2] = "WHOA. HEY.#I FEEL FUNNY."; |
39 |
message[3] = "I FEEL...#GOOD."; |
40 |
message[4] = "THANK YOU FOR#CONFIRMING MY#NARCISSISM,#HUMAN."; |
41 |
message[5] = "NOTE: THAT WAS#A \"JOKE.\""; |
42 |
message_end = 5; |
43 |
skippable = false; |
44 |
global.enemy_sparing = true; |
45 |
break; |
46 |
} |
47 |
} |
48 |
message_current = 0; |
49 |
message_draw = ""; |
50 |
draw_enabled = true; |
51 |
increase = global.text_speed; |
52 |
characters = 0; |
53 |
hold = 0; |
54 |
message_length = string_length(message[message_current]); |
55 |
script_execute(scr_generate_text_counters); |
56 |
circle_text_angle = global.circle_text_angle_default; |
57 |
circle_text_angle_direction = 1; |
58 |
white_fade_alpha = 0; |