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gml_Object_obj_quote_battle_axis_geno_end_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy";
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attack = false;
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scene = -2;
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cutscene_timer = 0;
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skippable = false;
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message_adv = false;
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obj_quote_bubble_battle.visible = 0;
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message[0] = "HoW L0NG ARE wE#GOInG TO DO#THIS?";
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message[1] = "My SHIELD iS#IMPERVI0US TO#YOuR BULL3TS.";
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message[2] = "SO yOU_SHOULD#G1VE uP.";
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message[3] = "AND AnYWAY, ,,";
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message[4] = "AS I SAID#bEF0RE..";
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message[5] = "I CAN eXAPLAIN#EV3RYTHING to#YOU.";
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message[6] = "Y0U SEE, I DO#nOT HAvE THE#FrE3DOMS YoU#HAVE.";
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message[7] = "MY PR0GRAMMING.#..";
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message[8] = "I H4D no_CHOICE.";
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message[9] = "I WAS FORCED#TO NEUTRALIZE#THAT HUMAN.";
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message[10] = "W-WAIT.";
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message[11] = "WHAT'S GOING ON?";
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message[12] = "HOLD ON. PLEASE.";
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message[13] = "I AM SORRY.";
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message[14] = "I DIDN'T WANT TO   ";
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message_end = 14;
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message_current = 0;
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message_draw = "";
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draw_enabled = false;
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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global.image_alpha_enemy_attacking_immunity = true;
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;
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draw_alpha_white = 0;
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draw_white_circle = false;