1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = -2; |
4 |
cutscene_timer = 0; |
5 |
skippable = false; |
6 |
message_adv = false; |
7 |
obj_quote_bubble_battle.visible = 0; |
8 |
message[0] = "HoW L0NG ARE wE#GOInG TO DO#THIS?"; |
9 |
message[1] = "My SHIELD iS#IMPERVI0US TO#YOuR BULL3TS."; |
10 |
message[2] = "SO yOU_SHOULD#G1VE uP."; |
11 |
message[3] = "AND AnYWAY, ,,"; |
12 |
message[4] = "AS I SAID#bEF0RE.."; |
13 |
message[5] = "I CAN eXAPLAIN#EV3RYTHING to#YOU."; |
14 |
message[6] = "Y0U SEE, I DO#nOT HAvE THE#FrE3DOMS YoU#HAVE."; |
15 |
message[7] = "MY PR0GRAMMING.#.."; |
16 |
message[8] = "I H4D no_CHOICE."; |
17 |
message[9] = "I WAS FORCED#TO NEUTRALIZE#THAT HUMAN."; |
18 |
message[10] = "W-WAIT."; |
19 |
message[11] = "WHAT'S GOING ON?"; |
20 |
message[12] = "HOLD ON. PLEASE."; |
21 |
message[13] = "I AM SORRY."; |
22 |
message[14] = "I DIDN'T WANT TO "; |
23 |
message_end = 14; |
24 |
message_current = 0; |
25 |
message_draw = ""; |
26 |
draw_enabled = false; |
27 |
increase = global.text_speed; |
28 |
characters = 0; |
29 |
hold = 0; |
30 |
message_length = string_length(message[message_current]); |
31 |
global.image_alpha_enemy_attacking_immunity = true; |
32 |
script_execute(scr_generate_text_counters); |
33 |
circle_text_angle = global.circle_text_angle_default; |
34 |
circle_text_angle_direction = 1; |
35 |
draw_alpha_white = 0; |
36 |
draw_white_circle = false; |